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Here is a quick AN exercise:
"How to make Epicycloid?".

I decided to write this real quick after receiving email from Eli S earlier this morning. Thanks for your email asking about this, I guess nothing wrong to try to review old thing. Maybe I was missing a step in my explanation in my old writing.

Not long ago I must have done this using Sverchok. Either way, they both can do cool stuffs that overlap with each other. Just slightly different way of thinking.

Animation Nodes (AN) add-in in Blender is really fantastic to build a quick prototype to study motion. Like Steve Jobs would say: "It's INSANELY GREAT." I would say AN is INSANELY AWESOME!

AN Script Node for Epicycloid

You can create this Epicycloid shape using a few Math and Number nodes or perhaps Expression node in AN, however, I decided to use AN Script Node. Why? Because I want to show clearly INPUT and OUTPUT things the simple way.

This is really simple to build, actually.

1) Research the Formulae for Epicycloid

You must love Math, like I do :) Not the complexity per se, I mean, the complex stuff will be dealed by smarter geniuses people. We, computer artist, very often can skip that part and simply use the formula. For epicycloid shape, I found this on Wiki, super useful:
https://en.wikipedia.org/wiki/Epicycloid

2) Write it down
I quickly jump into Blender and rewrite the formula inside Blender Text Editor. I do not write this in single typing. Basically I started just by typing this:

x = r * ( k + 1 ) * cos(a) - r * cos ( (k + 1) * a)
y = r * ( k + 1 ) * sin(a) - r * sin ( (k + 1) * a)

THEN, it become something like below:


Few things changes, depending on what variable names I give, what are going to be the INPUTS and how it fit the requirement of AN script node. You add input and output variables as needed.

3) Noding it
AN Script node does all the magic. You could actually make your own custom (real) node for AN that simply creates Epicycloid shape.

For our purpose, we use Script node, which is like a quick prototype node. It's really fast to make and super handy for a lot of things.

Keep in mind that this Script node is linked to your script earlier.



4) Build the Node Tree
The rest is piece of cake. You simply use the actual Script Node and test it in 3D View.


I am applying the Epicycloid formulate to create this epicycloid motion to the default Cube.

The shape will be created as we play with the ANGLE variable. I use the Time Info node, and plugging in the output to the angle. Watch out here that I convert the Degrees to Radian in order to make this working properly.

5) Viewing the Motion
Now, in order to view the motion, you need to see it in Playback. As this is really just a motion in shape of Epicycloid.

What nice is that Blender has a way to display a keyframed motion, and this is build in on object transform, under "Motion Paths" subpanel.

What I did below, is I am using AN Set Keyframes to bake the motion, then I simply draw view the curve motion.




Drawing Epicycloid Curve using AN

I was going to stop writing here. But then I am thinking... You must be curious on how you can draw this using AN?

If you read my previous blog writing, you should be able to build the setup.

The aim is to generate Vector List using Loop. It's easy. This way we can pipe the Vectors => Points for Curve aka Spline.



We can smooth the spline, bevel it etc, and then voila, a 3D cycloid mesh.



And... moreover, why did we do all this steps? Because in node based system, you can always go back, change variables, improve it and you get different result.


That's all folks, Merry Christmas 2015, since it's already pass, hope you all have an insanely awesome new year 2016!



3D Time Clock DIY Using Blender and Animation Node


Quicky Digital Clock

Blender Animation Node O'Clock

Above screen shot is another quick snippet experiment I did yesterday.

Understanding and appreciating time is crucial for both animator and programmer, and people in general. Making a LIVE clock is a nice exercise to learn AN and Python programming, I reckon.

I will write my step by step notes to make clock using AN and programming logic. I will use AN Script node for this case. You will see why.

DIGITAL CLOCK

My brain said that a real clock should be a TIME that we can customize and then run from that point. That is something that I would like to think to do at some point using Modulus.

However, for our convenience, we will just use Python "current time". I found a hint from this link at Blender Artist forum:
http://blenderartists.org/forum/archive/index.php/t-99106.html


Great! I think we can use Python "time" module!

There is one super convenient AN node we can use to "copy paste" script or to write our own Python script and it will do the processing and running looping calculation on the go: SCRIPT node.

I fall in love with this node, the moment I understand how it works.

A bit about this Script node...

Firstly, you create a Script node in AN node tree. Then you create a Text inside Text Editor. And you can start typing Python script.

You may notice that nothing really happens, NOT UNTIL you actually "summon" the actual script.

NOTE: AN has this kind of "behind the screen" LEGO brick. Maybe you can call it the thinking block of script for you to customize, then later to use that brick you actually call it.

Supposed I want Script node to continuously printing "hello" in the console like below.


The script will not run, until you call the script.




You got the idea? Now, let's try using Python "import time" module.


Here, I assign the output of time.localtime() into a variable called "mytime". You can use any variable name for this.

time.localtime() will return a list of tuple and each element is correspond to: year, month, and so on.

How do we use these DATA? We can just use Script node convenient INPUT and OUTPUT slots creations. On the fly!

We just need OUTPUT for now, and I will use "Integer" data value for each output slots:


It will not work yet, but we have provided an empty containers output to pass our "time" data. You can use Python quick unpack and assign value like below:

NOTE: I accidentally make mistake here and assigning "minute" variable twice :) Correction below


We have 7 variables and we are assigning 7 different values from time.localtime() into those variables. Now, everything is actually already working. We can close Text Editor and "forgot" about the running processing in the background. Remember that our "time" is LIVE program.

DATA OUTPUT: Text Object(s)

Let's spit out the time as Text Object. And we can use AN to pass our text/string data into it. Starting with "year" variable.


Everything is pretty straight forward, but I want to just mention a couple of useful things. Ensure that for each Text Object, you only pipe in one data, otherwise you have things clashing. But don't worry, you are allowed to make mistake.

At the moment, the output will be all numbers:

There are a couple of things:

  • Perhaps for months and weekday, you want to use your own text in your own language? Yes, you can.
  • Maybe you want the HH MM SS always displayed as 2 digits.

EXTRA: Display as 2 Digits

You could use Python to zfill the number into X digit you want. 2 Digits: 01, 02, 03, ....

But I just use AN Fill node for Text String to do the job. Just simply fill with "zero" on the left:




EXTRA: Display Useful Text Instead Of Number

For 7 days of the week / weekday, we should show it as:
Monday, Tuesday, Wednesday, Thursday, Friday, Saturday, Sunday (In English).

What important here is THE ORDER of the list. From our Python time script, weekday started from Monday (index 0) until index 6, and back to index 0.

0 => Monday
1 => Tuesday
2 => Wednesday
3 => Thursday
4 => Friday
5 => Saturday
6 => Sunday


I think it's pretty cool how SIMPLE all of these become using Animation Nodes AN in Blender!

The rest you can "decorate" and design layout your clock. Perhaps using different fonts? Perhaps make a falling rain clock?



ANALOG WATCH

For analog watch, we can simply use Map Range node. For example, we know that our "number" for our second goes from 0 - 59 (60 ticks), and so we just need to map range those to 360 degree.

Below, I am using Suzanne's long CHIN as pointer for "second".




If you are using your own "TIME" like FRAME to create clock, you can use Math MODULUS or Repeat Time node. Sometimes that is preferrable, and easier to offset time as you need.

TIME CODE GENERATOR

One more thing: AN has built in Time Code Generator. Which is also something that one may create themselves. Handy to use for animation.





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