I stumbled into this cool article just last night about 3D printed earrings created using "I love you" sound wave and some Wolfram complex Math and coding. The "I love you" thing is corny, but well, the concept is brilliant. There are some apps using this idea actually. Sound Wave to create pattern for iPhone case, clever!
So I like this idea a lot and thinking, "I want to make this in Blender!".
As the article mentioned, the idea originally came from here:
http://www.bza.biz/
I do not know if the jewellery design idea like this is copyrighted. We do not want to steal someone else's design!
But I believe for educational purpose and personal experiment, it is totally fine to try remake the design. We can always modify the design and give our own creative input, perhaps we can come up with something original. Everything is a remix right?
Let's do it in Blender.
CREATING SOUND WAVE JEWELLERY
The concept and technique is not new, you probably know already how to do this. 3D artists will say: It is just a revolved baked Sound Wave right? Yes, exactly. Easy to do, no coding required.I wrote something like this in the past:
http://blendersushi.blogspot.com/2012/04/vfx-sound-driven-motion-bake-and-unbake.html
I mentioned about how "easy" we can use Sound Wave and convert it into a motion in Blender. Thanks also to Liero's script UNBAKE. Have a read above article if you want to have more details on the technique. We will use the same technique here.
Below, I will just do a quick step by step.
1. Prepare your Sound Wave.
It can be anything, you just need to record a clean Sound Wave, save it as WAV or MP3 format. Keep the sound wave short and simple for earrings. Probably longer sound for necklace, up to you.
I happened to have this iPhone and "AirRecorder" app from Roland that can save WAV sound into DropBox. Handy app. Anyway, you can use any sound recorder that your computer have.
2. Converting Sound Wave into Animation Curve.
Now, we will use the sound wave baking technique. I will just use the default Cube. You can use any 3D object. It will just be a temporary object to create our sound wave motion path.
Set a single keyframe on the Z translate/position. Hopefully you have some knowledge of keyframing. Anyway, basically you hover over the Z location attribute/property and right click and select "Insert Single Keyframe".
Once you have this single static keyframe, you can now bake the sound wave. I switch to Blender Animation Layout first so I can have quick access to F-Curve Editor (or Graph Editor panel).
Point into the Sound Wave file and you will get the Animation Curve based on that sound.
You can already see where this is going.
3. Converting Animation Curve into Baked 3D Curve using LIERO UNBAKE script.
We need Liero's UNBAKE script of course. Download latest version from his DropBox:
http://blenderartists.org/forum/showthread.php?221387-resample-baked-f-curve
Run the script from the Text Editor panel.
After you run the script, you will have the UNBAKE tool on the Tool Shelf:
Click on "unBake to 3D" button. And you will get the baked Curve. This is what we need to do the Revolve to create our Sound Wave Jewellery.
The curve may look too slim and long now. It is a Curve object. We need to go to Edit mode and scale it. I am scaling mine in Scale X axis to make the sound wave Curve shorter and then apply Screw Modifier (revolve).
You need the basic modeling skill here. I have not done modeling for a while, so I do this really slowly. But basically you need to go to Edit Mode (Tab) and modify the curve point, make it shorter, scale it to your need, etc. And then you just apply the Modifier. Easy.
I use the Matcap Shading here so it looks beautiful on 3D view:
I then use the Solidify Modifier to give some thickness to our revolved 3D Jewellery design.
Toggle to Quad View to see it in 4 different views.
4. Add details and modification.
The rest is up to you. What do you want to make this into? For earrings, you probably need the Ring circular part.
If you want to create Necklace, you probably want to create beads like. Maybe you want to Mirror the Sound Wave Jewellery.
And then you Bend it.
You can probably slice each Sound Wave into circular beads using Sverchok or instance Particles, etc, etc. I think you can modify this idea, make it more detailed and intricate.
Anyhow, try different Sound Wave to create different "design" based on this idea. Have fun!
FINAL RESULT EXAMPLES
“I love Blender!”<< jewellery image here... Internet is really slow in Indonesia..!!>>
“I hate Blender new side tabs!”
Sorry Andrew Price (Blender Guru), Jonathan Williamson, and Blender developers designing the tabs. I just think the Side Tab needs to be more subtle if it is there to stay. Simple color will do. Option to hide it maybe?
<< jewellery image here... Internet is really slow in Indonesia..!!>>
“I wish I have 3D printer.”
<< jewellery image here... Internet is really slow in Indonesia..!!>>
<< jewellery image here... Internet is really slow in Indonesia..!!>>
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