Search and browse Google Images for References. |
Jump into Blender, draw some Mesh Edges and apply Skin Modifier. |
Sadako is ready to haunt you. |
Test render using Blender Cycles. |
Auto UV and quick texturing. |
This is a work in progress of Sadako, from classic Japanese horror flick "The Ring" (she is called Samara in Hollywood version).
I always think she is such a cool character, perfect for CG, you don't need to model the face, because it is covered with hair, cloth can be easily simulated, and so all we need to worry is the arm and hands gesture.
I always think she is such a cool character, perfect for CG, you don't need to model the face, because it is covered with hair, cloth can be easily simulated, and so all we need to worry is the arm and hands gesture.
To make this 3D model in Blender, I only use some vertices, connect the edges, and turn it into a live mesh using the official released Blender Skin Modifier by Nicholas Bishop.
So it is basically about an hour work so far. Joints are automatically created. If I have a bit more time, I will sculpt this model and probably add some UV textures.
I am planning to turn this Sadako model into an Augmented Reality (AR) model, hopefully be animated and I will post it here in my AR blog for you to download.
http://puppetar.blogspot.com.au/2012/07/ar-sadako-ring.html
This is how the scene is made. Simply by connecting the dots. Creepy easy with Skin Modifier. (NOTE: Of course you cannot be lazy to add the details later!) |
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