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The pictures in comic strips today have become less ambitious and imaginative.

Prince Valiant, 1942

The strips which first established the greatness of the medium had a strong visual character.  Today the drawings have become simpler and more basic, even as the words have become more adult and sophisticated.


You'll find no images in comic strips today like the grand images from Hal Foster's Prince Valiant:


You'll find no powerful chiaroscuro drawings such as these from Milton Caniff's Terry and the Pirates:



You see no displays of visual imagination such as this from Gasoline Alley:


or this from Lyonel Feininger's Wee Willie Winkie:


Feininger imagines the black smoke from the locomotive smokestack as "giants" while the steam from the cylinders becomes white rabbits running alongside the train:



George Herriman's visual layouts were crucial to his poetic content:

 

 The words in Alex Raymond's Flash Gordon were pretty silly, but Raymond's drawings were quite eloquent.   Note his strong brush work describing Dr. Zarkov's back:


Raymond created huge fanciful worlds with his brush:  


Such worlds are gone from comic strips, having migrated to movie screens.


Why have so many strips today settled for a low grade functionality?

 

People have offered many explanations: smaller size, changed economics, different priorities.  I'd like to suggest another explanation: drawings have become dumber because comic strip audiences are less appreciative of the importance of form.  The modern appetite for comic strips has shifted from form to content; rudimentary drawings in simplistic, repetitive compositions don't slow the intake of a joke.

Whatever the reason, there's an awful lot of mediocre drawing in popular strips today. 
 

In this example, the woman's rolls of fat make no sense, and the folds on her shirt work against the humor of the drawing.  Those spasmodic motion lines surrounding both the woman and Opus suggest movement in all directions simultaneously.  Opus is running on a floor substantially higher than the one on which the woman stands.  I don't mind the ugly colors since the artist is going for a grotesque effect,  but here the light source and purple shading are as aimless as the line work.

There's no law that pictures must be internally consistent--  George Herriman made an art of inconsistency-- but the sloppiness of so much contemporary drawing wastes a lot of opportunities.  Spontaneity is a virtue only as long as artists are able to distinguish it from carelessness.

Words can be eloquent but pictures have an eloquence all their own.  If we lose sight of the enormous advantages of form -- the extraordinary range of qualities found in omission and selection, in visual design, imagination and grace-- we will never be able to recapture them with all the advantages of content.

A couple of weeks ago, SCBWI Insight included a bunch of portfolio tips from the KidLitArtists, and a number of them mentioned including sequences of related images in your portfolio. When developing a portfolio for the children’s book market, you want to demonstrate your ability to tell a story, and a series of images is a key way to do this. 

Pick a picture book, and then select 3 of the images from it – they will all look related. They will have a similar feel, palette, and usually show the same characters, just in different situations. Putting a similar set of images in your own portfolio shows art directors that you can maintain consistency with your characters and that you can develop a narrative. Those are both very important skills in picture book illustration. It can be good to have not just one, but several series of images in your portfolio. (When Juana Martinez-Neal won the portfolio showcase in SCBWI LA 2012, her portfolio was a set of 4 different series of images, with one stand-alone image at the end. You can see it here.)

What kind of illustrations you include in your series is up to you, but they should all vary from one another. You want each individual image to show the widest range of your abilities. If you have two in a series that are very similar to each other, it’s just redundant. I’ve done this myself. Here is an example of two images that go together which are essentially the same. Although the composition and color palette are different, the perspective and scale are the same, and the actions and emotions of the mice aren’t significantly different either. 

 Redundant images in a series © Jen Betton 2016
Here is a series of images I have in my portfolio that I think is successful: There is an environment shot, establishing where the characters are; a closeup, highlighting the relationship of the characters; and an action shot. Each one is different in composition, scale, pose, and perspective. 

Varied images in a series © Jen Betton 2016
In the end, it is all about telling a story, in the most interesting way you can. 
.............
Jen Betton writes and illustrates for children. 
You can find her work at www.jenbetton.com
@jenbetton on Twitter
She is currently illustrating TWILIGHT CHANT, by Holly Thompson, 
which will be published by Clarion in 2018. 

I'm so excited to have Author/Illustrator, Tina Kügler visit KidLit Artists today!  

Tina is the illustrator of THE CHANGE YOUR NAME STORE by Leanne Shirtliffe, NO MORE BEIGE FOOD, also by Leanne Shirtliffe, the co-author/illustrator of IN MARY'S GARDEN, and the author/illustrator of her most recent book, SNAIL & WORM: THREE STORIES ABOUT TWO FRIENDS.  

I've been a huge fan of Tina's work for many years and I loved learning more about her books and  her process.  I hope you will, too!   


Please tell us a little about SNAIL & WORM.

One of the reviews described it as "cheerfully screwy," which is the best description I could come up with. It is three stories about two characters, Snail and Worm.

My youngest was really struggling when he was learning how to read. I was trying to find something for him that was simple enough but also funny, where there was the payoff of a gag or joke that he would get as he was slogging along through the words.  I couldn't find what I was looking for, so I wrote it!

There's a part in the last story, where Snail has a misunderstanding, and the animal that is pictured is not the one described in the words. For kids just starting to read on their own, they all get the joke, it's a reward for working their way through the story.

I chose these characters because most kids can find them outside. They have limitations, for example, snails are slow, so it helps set up the gags. Of course the snail is racing against a rock, or a stick, it's the only time he can win a race.


What was your process like for SNAIL & WORM? As an author/illustrator did
the story idea start visually or with the text?

I always think visually, the words come after. It's like, I'm a storyteller, not a writer. From working in storyboards for animation, it actually comes to me as scenes from a film before anything else. SNAIL & WORM's text came out as all dialogue. It's like a puppet show, the way it is staged, it's flat.




For your book, IN MARY’S GARDEN, you collaborated with your husband,
Carson Kugler. What was the collaboration process like? How did you arrive
at the finished images?

Yes, and we are still speaking. ;)

We both come from a background in animation storyboarding, so it helped us tremendously in collaborating. In animation, artists work in teams, no one person takes ownership of a cartoon-- it is passed back and forth and everyone does the thing they do best. So we treated it like that, we bounced thumbnails back & forth until we agreed. Then we did roughs, and each of us would do a pass, again & again until we agreed.

Mary Nohl used found objects, and essentially other people's garbage, in her artwork-- so I scanned found papers like old receipts, vintage postcards, old dictionary pages, and coffee-stained paper to use in our collaged illustrations.

Carson would trace our roughs onto watercolor paper and paint the main elements with watercolors. I prefer to draw and paint on my tablet, so I scanned in his paintings, and layered them with the found papers and my own digital paint.

For the final step, I drew on top of everything with a lot of hatching and shading.
We created something together that neither of us could have created individually. The difficult part was retaining Mary Nohl's personal style and design motifs as well as our own styles.






What were your favorite books as a kid?

WHAT DO PEOPLE DO ALL DAY? by Richard Scarry.
A GREAT BIG UGLY MAN CAME UP AND TIED HIS HORSE TO ME by Wallace Tripp. He is my all-time favorite illustrator, just masterful. He also did SIR TOBY JINGLE'S BEASTLY JOURNEY.

I would get lost in ANNO'S JOURNEY by Mitsumasa Anno, I spent hours staring at the spreads. It inspired the background hatching in both IN MARY'S GARDEN and SNAIL & WORM.

I also really loved the illustrations of Nancy Ekholm Burkert, she won a Caldecott Honor in 1973 for illustrating SNOW WHITE, it's still in print in paperback. I would highly recommend tracking down a copy of her version of THE NIGHTINGALE, it's out of print but tooootally worth finding. Beautiful and frightening.



Can you tell us a little about what you’re working on now or about any
upcoming projects?

I just submitted the final art for SNAIL & WORM AGAIN. I am super excited because it is really funny, maybe even better than the first one. And a little sad. But then funny again.

Carson and I are working on another picture book biography together that we are almost ready to pitch. It is very visual so we need to have a sketch dummy together.

I am also working on an early chapter book idea I have brewing.


Where can we find you online?

My online portfolio is at tinakuglerstudio.com. I am occasionally on Twitter at @tinatheatre, more frequently when I am procrastinating.


Thank you, Brooke!!!

Thank you for visiting, Tina!

You can also hear more from Tina and her husband, Carson, on their Let's Get Busy Podcast interview with Matthew Winner of All the Wonders.  


Paul Klee famously said, "a line is a dot that went for a walk."

 
But some lines pause along the way.  Let's consider why.

Paul Coker Jr.'s line stops, digs down, then springs forward again. 

This gives his line additional energy,  as if it is propelled on its path by booster rockets.

Like Coker's line, Robert Fawcett's line here lingers at strategic spots on its walk:

 

Fawcett doesn't pause out of uncertainty.  Rather, he punctuates his line as a way of emphasizing his commitment.

Here we see Ronald Searle's line stopping, backing up, and digging in again like successive blows by a sculptor chiseling into stone: 


Searle's technique adds character and musculature to his line. 

Another good example is Mort Drucker's trademark bouncing line. 


Drucker's line loops back, bestowing a springiness that could never be achieved in lines that walk the shortest path between two points.

These lines all walk with a hesitation step.  They're very different from the flowing, sinuous line of artists such as Hirschfeld.

 

The marks left at these stopping points reflect the added pressure of a wrist and the increased flow of ink.  But mostly they show viewers that an active brain has chosen to renew its commitment to a line at this precise spot.  They display a series of choices rather than a single choice.   They are the graphic equivalent of leaving behind a trail of exclamation marks.  

In the right hands, these choices can greatly increase the character and strength of a line. 

Jean Kim is an Korean illustrator living in San Francisco.
She won the SCBWI Portfolio Honor Award at the NYC Winter Conference in 2015 and the Portfolio Award at the 2014 SCBWI Spring Spirit Conference.
To learn more about Jean’s work, you can visit her website: http://jeankim.me/

I have followed her work for a few years and am always inspired by her beautiful technique, playful characters and sense of wonder. 



© Jean Kim 
I am very happy to share with you an insight of Jean’s process and her work:



Q. Where do you find inspiration for your illustrations?

I get inspired by most things in everyday life, especially from conversations with people. It may be  friends, family or sometimes even strangers. For my personal works, I create my work to express stories of loneliness and alienation from different experiences and relationships. This is why I tend to ask people about their loneliness, and their stories become my biggest inspirations. 


© Jean Kim 


Animals are one of my biggest inspirations too. For my children's book projects I like having animal characters better than human characters. I love their unique shapes and their pure and simple emotion.


© Jean Kim 

Q. Can you describe your process? Which are your favorite tools?
I use mixed media. Currently my favorite tools are pencils and pen & ink. (I get excited every time when I try a new medium) I love tools that leave special texture effects on the paper. 

 I start my drawings with a black and white layer, using either graphite pencils or pen & ink. In my approach, I gently rub pencils on cold press paper or do a cross-hatching technique with a pen to create textures.

Then, I scan my drawing in a high resolution in my Epson scanner and add a color layer in Photoshop. I color the illustration with a Wacom tablet. 





© Jean Kim 

Q. Congratulations on winning the 2015 SCBWI NYC Honor Portfolio Showcase! How has that experience helped you with your career in children's book publishing?
Thank you so much Ana. It has been over a year, but it still feels like yesterday. Receiving an award from the SCBWI conference was such an honor and means so much to me. I believe that this honor gave me strength to believe in myself as an illustrator and kept me dreaming.  


© Jean Kim


 After I graduated in 2014, I decided to go to one of the biggest conferences in NY (SBWI), it was a huge challenge for me. When they were awarding honors, I couldn't believe my ears! After the conference, I was contacted by several good agencies, including my current agent Rebecca Sherman from Writers House who truly understands my voice and my work. 


© Jean Kim 




Q. What are your favorite children’s book(s)?

I am a huge fan of Shaun Tan. 'The Arrival' is my favorite. I also love 'Chester' by Ayano Imai.

Tan, Shaun "The Arrival" Arthur A.Levine Books, 2007


 Imai, Ayano "Chester", Miniedition, 2007 






Q. What projects are you working on right now?
 I am currently working on two picture book projects. The first one is called 'Wide Awake Bear' (Harper Collins), written by the great Pat Zietlow Miller. The second one is called 'Rabbit Moon' (Arthur A. Levine Books), a story written and illustrated by myself. Both will be published in 2017 and I feel very lucky to be working with these great publishers.


© Jean Kim 

Thank you so much for the inspiration Jean!



..........................................
Ana Aranda writes/illustrates for children and creates murals.
You can find her work at 
these different locations:
Twitter: @anaranda2


In the 1950s the Maxwell Paper company commissioned a series of paintings by famous illustrators showing the process for creating advertising art.  The series is a great archaeological record of a long dead world. 

The series was called "Partners in Productive Advertising."  It gave each illustrator the opportunity to show his (yes, they were all male) interpretation of a key man (yes, they were all male except for the pretty model) in the creation of an ad.  In a few short years, this world would evolve into the glamorous, lucrative world of Mad Men.  Art directors would take off their ties and start wearing Nehru jackets.  But in the 1950s the advertising world was more down to earth and functional.

Illustrator Steven Dohanos shows us the busy Account Executive dealing with the client. 



Austin Briggs shows us the Advertising Manager  ("[B]ehind that frown lies a battleground where conflicting loyalties temper every decision.")

 


 Al Dorne shows us the copy writer trying to come up with an original idea for the ad:


 Al Parker depicts the artist painting the ad (although the artist is largely obscured behind a drawing board and a pretty girl):




Robert Fawcett shows us the Art Director enthusiastically reviewing the work of the artist:


 

With the illustration completed and approved,  John Atherton shows us the Production Manager jumping into action to implement the ad:


Finally, Peter Helck (who was always more comfortable painting machines than people) shows us the printer:


There we have it-- seven different treatments by seven famous illustrators of the day.  Today the advertising industry has changed; the technology and clothing in these pictures seem laughable to us, and the process seems cumbersome. 

But no matter how obsolete these pictures seem, there are some timeless elements that remain relevant.  For example, no matter what the era we can still tell when an artist has faked his way through a picture:

 

Dorne took that face off some convenient shelf and faked the foreshortening of that figure. Dorne's pencil-to-the-brow pose is a dopey way of showing creative thinking.  That muddy swamp of colors on the desk reflects poor planning in any era.

Telephones were still fairly primitive in Dorne's day, but that didn't stop Dorne from phoning it in.

Contrast Dorne's contribution with Fawcett's:


The tired, jaded expression on the Art Director's face is clever and revealing (as is his bad tie).  Fawcett could've taken Dorne's lazy way out, but Fawcett saw an opportunity to do something interesting with expressions and took full advantage of it.  


Most of all, notice the structural integrity of Fawcett's picture-- the overlapping orthogonal shapes and angles that seem like a random mess on a busy desk, but elegantly convey the architecture of the scene:


No matter how old fashioned the advertising jobs and technologies and haircuts depicted in these pictures may seem, we can still look at these pictures and distinguish quality from fakes, as bright as day.

Today's lesson comes from Ralph Waldo Emerson:  "The excellent is new forever."

(Many thanks to my friend Nick Meglin for the tearsheets for the Maxwell Paper Company series.)

   

MKRdezign

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