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Articles by "augmented reality"
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Recently, as you may already know I have been studying and testing "Aurasma Studio", an online tool for Augmented Reality (AR) authoring. I am still exploring all kind of AR platforms. Aurasma is actually my choice at the moment, just because its ease of use, and accessibility.

I am thinking to create and animate all kind of  3D interactive characters that can be augmented if you have iPhone/iPad or Android Phone and Aurasma Lite app installed. This is really the current and a fun way to display your 3D model and animation. This is also a new way for storytelling.

The problem is of course, one cannot assume our audience have smart phones like iPhone or good Android phones, but anyhow, AR will be really popular in year 2013 up. Better start to get into it. Any 3D artist with experience in 3D Game Production actually should not have problem dealing with AR.

AR Contents creation is pretty similar to Game Production. So, knowledge for other tools like Unity is really beneficial. At the moment, AR is probably best for mobile media, so you have to treat the 3D model and animation with efficiency.

MODELING IN BLENDER
I always started in Blender, especially for this type of simple characters. I cannot spend too much time because I have to model, rig, animate, author, test the Augmented all in one go.

Of course, eventually I can have longer time on a project, but for blog post, I want to keep it simple.

I like to start using Skin Modifier in Blender. That is really my favourite way to model a character. Just like doodling or sketching.

This is Mr Teapot Head.


I use Maya for rigging and animation and also export to DAE. We probably need to wait until Blender Collada DAE is improved in incoming version. I believe current DAE should be fine for export into Aurasma.

 RIGGING AND ANIMATION IN MAYA
I rig and animate in Maya, because I am more familiar with Maya Rigging and Animation. But this can be done using Blender too, no problem.
 EXPORT ANIMATION COLLADA DAE INTO AURASMA FOR AR AUTHORING


For this one, I am actually using Aurasma advance feature called "Sequence Overlay", this allow for extra interactivity and multiple 3D overlays to go in non-linear fashion.

  • Joint Animation works
  • Object Transformation animation works
  • Blendshape or Shapekeys works
  • Material works
  • UV Texture works
  • You can have multiple lights
  • No shadow yet
  • No fancy material yet, but you can have diffuse, specular, etc.
  • No particles yet
Don't worry, eventually all kind of 3D realistic lighting, shadowing, materials will catch up. You can probably fake most of things like shadow or occlusion using textures and alphs.

The final result is something like this, can be seen on my PuppetAR blog:
http://puppetar.blogspot.com.au/2012/08/requirement-aurasma-lite-app-for.html




YOUR TASK IS: Create Pixar Walking Teapot and Augmented Reality it maybe.

WHY IS YOUR WORK IS ALWAYS SO SIMPLE? CAN'T YOU MAKE A MORE COMPLEX OR REFINED WORK?
This kind of experiment is really nothing, I have to admit. It is embarrassingly "a child's play". But it is really also to show you: these tools are available and nothing stopping yout to get started.

This is a good exercise to keep your brain flowing and developing creative ideas. There are so much to explore with AR and Computer Graphics innovation, outside of 3D Film and Game Industry (that are pretty much over-saturated.).

Today = simple fun works to test the tools. Tomorrow = a more complex refine works.

Well, in the big picture, I personally really like to do creative interactive 3D motion graphics works like this guy Toshiyuki Inoko and his TEAM LAB NET Tokyo, Japan. This guy is amazingly genius, of course, his mind is really tuned on OTAKU culture and he has high believe in the new media and computer graphics.

How I wish I could work in a creative environment like TEAM LAB NET one day. Anyhow, Mr.Toshiyuki Inoko and TEAM LAB NET is inspiration of the day.
http://www.youtube.com/user/TEAMLABNET?feature=watch

I have always feel to write a good article about Augmented Reality (AR) and how tool like Blender could be used to create 3D AR contents, by anyone with computer. Finally I got chance to write about this.



I actually got some collection of AR notes and thoughts based on my own research on Augmented Reality last year that I have not published. I probably need to update the notes and hopefully can share my thought and research on this topic with you all soon.

BOOK: Prototyping AR
There is actually one good book talking about Augmented Reality and how you could use Blender to create one yourself:
http://www.blendernation.com/2011/12/13/book-prototyping-augmented-reality/

The writer/artist of that book titled "Prototyping Augmented Reality" is using the older Blender version, before 2.5x, so the interface shown on the book is the old Blender unfortunately. But still the book has some good contents and information on how you could translate your 3D into Augmented Reality using Flash ARToolkit and other methods.

DISPLAYING AR
Not long ago, we really rely on computer and webcam to display some experimental AR works. Today, we are bombarded with all kinds of technology that really "prepare" general users with incoming AR technology:


  • Smartphones and Tablets with Internet connectivity and powerful computing that runs all kind of apps.
  • Some other devices with cameras, such as Nintendo 3DS and Sony PSP VITA. Maybe Wii tablet as well? Not sure. Supposedly any device that act like camera with computer brain can actually augment.
  • Incoming Glasses (like Google Project Glass) that enable people to see Augmented Reality information directly within they eyes-sensor vision.
  • It does work great as promised on the app info page and the AR 3D model is fixed at the point you specified when you upload the model.
  • The UV works as long the texture is saved together in the zip. So far, GlorAR has not provided any proper information about this. I just emailed them. Perhaps if you maintain the image texture file relative when exporting out from Blender, then it should work? I shall try again. 
  • I have not yet tested the animation (both joints or vertex deformation), I believe it should work.
  • As you can see above, the 3D augmented object stayed oriented to the world, facing to the North/South of the world map. So you could go around with your iPad and see the AR. Inside Blender, I set Suzanne to be translated a few unit up from the World 0,0,0 position, facing the -Y axis with +Z as up axis.
  • You could zoom in and out inside the app.

I took this from opposite side, so I flipped it. Apparently the AR respects the orientation quite nicely.

This AR technology feels a bit gimmicky at times, and still is. People wonder what could be the use for such technology? At this moment, the commercial industry has big interest on this. Well, it always started in commercial sector. Then visualization and education industry may have interest for this matter too.





The thing that still will be the boundary for many years to come is the requirement of "expensive" gadgets for general public and also mobile Internet with good speed. But I supposed eventually everyone has a smart phone that is capable in displaying a basic Augmentation of information, such as the trend of QR code that is really only embedded in Japan and has become part of its culture.

Anyways, I will not talk too deep about AR in this article. For now, I just wanted to show you one example of AR project that you can do yourself at home today and now.

I reckon this technology will become really popular in 2013 if the application goes beyond casual gaming or private indoor exhibition.

VARIETY OF AR

  • Marker Based = Single or Multiple Marker (marker is typically square box with black border, and black and white only).
  • Image Tracking Based (it can be any image)
  • Real Object Tracking, marker-less
  • Located based, GPS, distance to point.


WHAT CAN BE AUGMENTED
AR objects:

  • 3D objects, with texture, or simple materials.
  • Animated images
  • Animated 3D objects
  • Text
  • Video overlay


DIY: GLORAR PROJECT
Ok, so just the other day I found this GlorAR app for the iPad. This app allows you to place some 3D objects in a map using GPS data information. The cool thing about this GlorAR is that you can quickly upload your 3D AR contents using Internet browser at home.

THE REQUIREMENT: (apart from Computer)
1. 3D Tool that can export DAE format: Simply use Blender.
2. Your own 3D Contents.
3. Internet connection to GlorAR site.
4. The iPad --> to view your 3D AR in real world; I think their iPhone app will soon follows. Hopefully the Android app version as well.



I have yet to test the accuracy or how the AR is actually going to be shown on location because of the iPad requirement and Internet on the iPad (I can only do it from home with Wi-Fi on the iPad, and also not everyone has iPad), but let's just do upload some 3D Augmented Reality and place it on map.

1. Prepare your 3D object in Blender.
I will just use Suzanne the Monkey primitive object for this. You can of course have your own created 3D objects. I believe you can also upload animated 3D object with UV Texture, but not quite sure yet. I must do some actual test.

2. Make it interesting
Well, actually I shall recommend you to model your own 3D object, it will be a lot more interesting than just using a primitive 3D object or using other people's works. But it depends, maybe you are not a modeler, you can download 3D objects from Blendswap for example, or a 3D character rig that you could animate and then export out as AR objects.

Anyhow, back to our simple 3D object. With Suzanne, I will just Voxelize it using Remesh Modifier.


3. Do a Render
You will need some kind of thumbnail image to go with your AR. So do a 256 x 256 pixel render and save it as PNG.

4. Export 3D object as DAE (Collada)
We can now export out the 3D object from Blender to the format required by GlorAR: DAE, which is Collada format.

Save your 3D export with this name: model.dae

5. ZIP the DAE
Apart from the GlorAr wanting you to name your model as model.dae, you need to also ZIP it.

6. Upload to GlorAR.
Go to GlorAR website and simply click the UPLOAD button and follow the step by step instruction.
http://glorar.com/

Place your 3D on the world map. I live in Australia so I place one there.


No I did not live there. This is just a random location. Really.

You should be able to follow instruction and upload all the files needed because we have prepared all the required files.

7. View your AR
That's pretty much it, you should be able to view the AR using the GlorAR app on the iPad. The only downside for this at the moment is the iPad requirement, which is kind of too much. Wait for the iPhone app version and maybe Android app. But in the meantime, let's try and populate the world map with your own 3D creation. Do upload some interesting 3D AR. Maybe even informative or inspiring? Let say if you actually create a SIGN at location that helps to give information to people or something.

UPDATE 2012.06.28: 
I did a quick test and the snapshot as below as seen from the iPad frame:



QUICK VERDICT OF GLORAR:


UPDATE 2012.08.08: AURASMA
I explore a little bit on AR using Aurasma Studio. After testing some AR contents, I found out this is the best AR Authoring Tool out there that is available right now. Easily accessible and you can upload all kinds of AR contents to be attached to trigger image.

You can check out on my other blog which is focusing on Augmented Reality topic alone:
http://puppetar.blogspot.com.au/2012/08/aurasma-mario-ar.html



SUMMARY
This is definitely just an example project that is utilizing AR. A bit just a fun project to do. There are actually some other AR apps such as AURASMA or Junaio AR that allows you to do similar thing.

I recently purchased a license from AR-Media to export out 3D AR contents to be viewed using their app. That one is also worth trying. Although their plugins are only supporting: 3dsmax, Maya, or Sketchup. No Blender plugins:
http://www.inglobetechnologies.com/en/products.php

I supposed, in near future, AR can be projected to just about any 3D objects, will not require marker, and will be heaps better.

Do comment below and tell me where you placed your AR. Thanks for reading.

RELATED LINKS


Total Immersion
http://www.libspark.org/wiki/saqoosha/FLARToolKit/en

AR-Media
http://www.inglobetechnologies.com/en/products.php

HITLAB NZ BuildAR
http://www.hitlabnz.org/Home

ARToolKit

Panoramio
http://www.panoramio.com/

Blippar
http://www.blippar.com/

String SDK
http://www.poweredbystring.com/developers/

Metaio (JUNAIO)
http://www.metaio.com/store/

Aurasma

MixAR
http://www.empireisis.com/ar.html
http://www.kickstarter.com/projects/1492185039/mixar-augmented-reality-editor-for-iphone

Sekai Camera

BlueMars Avatar Reality
bluemars.com

MKRdezign

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