Halloween Costume ideas 2015
Articles by "2014 mentee"
@dorothiar #arttips #interview 101 2 Column Template 2012 mentee 2013 2013 mentee 2014 2014 mentee 2014 Portfolio Winner 2014 SCBWI Portfolio Mentorship Winner 2015 mentee 3 Column Template 360 3d 3d print 3d printing 3delight 8bit Abbey McCulloch abstract acryla gouache acrylic action addon adobe Adobe Flash CS3 Adobe Illustrator Advanced Tutorials advection Advertising advice Agata Wierzbicka agents airplane Al Wiseman ALA Alan E. Cober Alan Lee Alex Ross Alexandra Compain-Tissier Alexandra Lekias Alexandra Levasseur Alexandre Korobov Alexis Winter algorithm alien ALT Amelie Hegardt Amit Shimoni amusement an Ana Aranda analog Andrea Hrjnak Andrea Hrnjak andrea offermann andreaoffermann andreazuill Andy Musser Angela DiTerlizzi Angelika Peißker animal logic animals animation animation nodes anime anisculpt Anja Kroencke Anna Higgie Anna Jensen Anna McKay Annabel Briens AnneBerry Anneke Krull Annu Kilpeläinen anstudy anthology António Soares ar arduino area armature arrange array array modifier arrow art art director art directors Art is fun! art reps art tools Artaksiniya arthictecture arthur rackham artists artwork ase Ashlyn Anstee Asian aspiring asset atom attribute attribute transfer audio Audrey Kawasaki augmented reality aurasma Aurelius Battaglia author illustrator automatic automation Autumn Whitehurst avatar Avrom Yanovsky AW14/15 award awards Babeth Lafon Babies baboon Baby Love Background background color bacteria bake baking ball Bamboo banner Banner images banner making Barbara Dziadosz barcode basic bbox beads beats Bec Winnel beginner Bel Johnstone Ben Denison Bernie Fuchs Berto Martinez Beth Krush better photos bge Bijou Karman Bike biscuit bishop black and white black and white art Blair Breitenstein blam blender blender game engine blender3d blending Blinkie Blinky blob blocks Blog Tips blogger Blogging Friends blogs Blonde blur effect in pixlr and photoshop blur images and pictures bmesh bmesh viewer bolognaragazziaward bombing bone bone modeling bones book book launch books boomerang bottle bounding box bowl bpy brian eno brian ormiston Brian Sanders brian won brick bridge Bridget Davies bright Brooke Boynton Hughes build modifier building burns business Buttons bvh cage Caitlin Shearer caldecott calibration camera camera settings camera tips Candle capcom card career Carole Wilmet cartoony Cassandra Rhodin cast Catherine Campbell Cecilia Carlstedt cell center pivot centipede cg cg photography chair challenge Chanel changin color in pixlr changing color chaos character Character Bible character development charcoal charles Charlie Dot Charlie Hebdo Children children's book illustration chocolate Christina Drejenstam christina forshay Christina K christinaforshay Christmas Cindy Derby circle circle dance city cityengine clock clones cloning cloth Cloud based clover CMYK Coco Chanel Cody and the Fountain of Happiness coffee collect collection Collections collision color color balance color cast color correction color mode color study colorful Commercial Use complexity component compositing composition computational thinking computer concept art Condensed Posts conference connect connect the dot connection Connie Lim Conrad Roset constrain constrast contagion content Contest contracts control converter copy copyright Corinna Luyken count Courtney Brims crack Craft craftsmanship Craig & Karl creative creativity creature cricket Cristina Garcia Martin critic criticism critique Crop Crop Tool cross section crowd csv cubism curve curve modifier custom Custom Blog Design Custom Blog Design Tutorial Custom Blog Designers Custom Illustration custom properties Custom Signature custom xml cut cutting plane cycle cycles dae Damien Florébert Cuypers Dan Hillier dance Daniel Egnéus Daniel Segrove Danny Roberts Daren Newman Dasha Tolstikova data data path David Blossom david diaz David Shrigley David Stone Martin Dean Hardscrabble Debbie debbie ohi debbieohi deform deformer degrees deleting background in pixler demo demoscene desaturation of images design design by numbers design process Design Tips dictionaries dictionary Different Text Writing in Pixlr digital digital paint Digital Scrapbook Freebies Digital Scrapbooking disk distance distractions distribute diversion DIY DIY Contest Dolf Veenvliet Doll Doll Bones dolls domino domino effect doodle Doodles door doraemon Doris Jackson Dorothia Rohner dots dpi draw drawing drill driven driver drivers dual versions dummy duplicate duplicates duplication dupliframe dvd dynamic dynamic paint dynamic text E Simms Campbell Easy easy pixlr Easy Tutorials Ed Graham Ed Vebell editing editing photos editors education effect effects ego Eleanor Dalton electric Elia Fernández eliza wheeler Elizabeth Mayville elizawheeler Emily Forgot Emma Zanelli emoticon happy-face Emotional storytelling empathetic characters empty entoforms envy epicycloid EPS Illustration Epson scanner erasers Erin Armstrong Erin Petson erinoshea ernest shepard Esra Roise euler evaluate line Eveline Tarunadjaja evenly spacing vertex event everywhere door exhibition Expandable Posts experiments explode exploded view export expression extrude eye eye color in pixlr eye trick eyeball face rig facial expressions facial setup factory Faiyaz Jafri Families fashion illustration fashion week fcurve feature Featured Fee Harding Feedback fence Fernanda Guedes fibonacci Fifi Lapin file File Types Finalists Finding Nemo fire fix photos Flash Tutorials flicker flip flip flop floor flop flow flower Flowers fnmatch focal point follow up font Fontaine Anderson Fonts food footage For Sale force form formula fractal fracture frame Frames Francois Berthoud Frank Bellamy Frank Furlong Franklin McMahon freckles Fred Steffen FrederiqueBertrand Free for Commercial Use Free for Personal Use Free Stock Photography Free transform tool Freebies Frenchillustration Fritz Siebel frosted mylar fruit ninja Fumi Mini Nakamura Fun function futurism FW2017 fx Gabriel Moreno Gabriella Ibarra game game animation gameart gamma gangnam style Garance Doré Gary Fernandéz gel medium generate generative generator geometric geometry Gerald Lazare Géraldine Georges GIF Gildo Medina Girl Giuseppe Castellano Giveaway glorar goals golden ratio google google docs Google Tools Grant Young graph graphite graphite transfer grease pencil grid group group node growth Gucci Guest Guil Godier gustave dore hair handbook Harper's Bazaar harpercollins Harvey Schmidt Haute Couture head Headers heat map Helena Hauss hexagon hexagonal grid Hiroshi Mizuno Hiroshi Tanabe Holiday Holly Black homology honeycomb hook horror houdini how to how to blur a face or an object in pixlr How to change eye color how to delete an object how to desaturate an image how to edit a image in pixlr how to erase an object how to fix red eye problem how to fix red eyes in pixlt How to fix the parts in pixlr in photoshop How to make a banner in pixlr How to overlap the nevus how to remove a object How to remove an object in pixlr how to remove red eyes How to Remove the Background of an Image in Pixlr How to remove the parts that you don't want in pixlr and photoshop how to replace color How to write a Patterned Text in Pixlr how-to Hsiao-Ron Cheng hsv hue humor Hyshil I love illustration magazine idea ideas Igor+André illusion illustrating illustration illustration board Illustration Books Illustration Intensive Illustration Now! Fashion illustration process Illustrations Illustrative Berlin illustrator Illustrator Intensive Illustrator Tutorials iloveillustration magazine image ediditing lessons Image Ready image sequences image theft imaginative import import text import vertex color improving photos inbetween index visualizer Info Ingrid Bockting ink inktober input Inspiration inspirational quotes install instance instance switching intensive interaction Intermediate Tutorials internet interoperability interpolation intersect intersect edges intersecting intersection interview introduction invoke subprogram io ipad Irana Doucer Isabella Hemmersbach islam islamic iteration Izzie Klingels Jack Hearne Jack Tremblay James Dignan James Gurney japanese Jason Brooks Jean Kim Jeanne Detallante Jen and Chris Creed Photography jen betton Jen Rofé Jenny Mörtsell Jeremy Combot Jeslyn Kate Jesse Auersalo Jessica Jessica Lanan jessicalanan jewellery jewelry jiggle Jim Schaeffing Joe Bowler Joe Cleary Joe Isom Joe Krush Johanna Goodman john maeda John Vernon Lord joint Jordan Sondler JPEG JPG jpop juana martinez-neal juanamartinezneal Judge Judit Garcia Talavera Judith van den Hoek Judy Byron Schachner Jules Julien Julian Beever Julie Verhoeven Jump Break Tool JW Anderson K-Fai Steele Kaethe Butcher Kareem Iliya karel zeman Kate van Harreveld Kathrin Kuhn Kathryn Ault Noble Kathryn Noble Katie Kath kdtree Kei Meguro Kelly Beeman Kelly Light Kelly Smith kelly sonnack Kelly Thompson keyframe keyframing kidlit kidlitartists kimberlygee Kirkus Review Kisoo Chai Kodak Konstantin Kakanias Korean illustration Kotaro Chiba Kozue Himi Kremos Ksenia Finogeeva KT Smail kuler Kustaa Saksi Lanan Laptop larry gritz lasso tool latte lattice Laura Callaghan Laura Laine Lauren Rille layer layering Layla Holzer layout leaf learning learning blender LED Leendert meets Ingrid lego length Leonard Starr lessons levels LFW A/W 14 liangzhu liero lightbox lighting lightning Lina Bodén Lina Ekstrand Linda Dorn line line connect line drawing lines Links Linky Love Linn Olofsdotter Lionel Gilbert Lisa Anchin Lisa Billvik Lisa Krannichfeld lisaanchin lisbeth zwerger Liselotte Watkins list list comprehension List First Last listing locator lofting logo Logo Design Lola Dupré London Fashion Week loop looping loops looptools Lorraine Fox lossless lossy lost weekend lostweekend lotte reininger Louis Glanzman louis vuitton Luciana Rondolini luciograph LULU* lv Lynnie Zulu Mac macgyver macouno maeda Magda Antoniuk magic Magnus Voll Mathiassen mailing mailings maker Makiko Sugawa making banners Malika Favre MAMP mandala manga map map range maplelam mapping Marcel George Maren Esdar Margot Macé Margot van Huijkelom Maribeth Olson Marie El-Ahmar Marilyn Conover Marina Esmeraldo Marine Marbleindex mario Marlies Niemeijer Marsha Riti Martha Rago Martin Krusche Martine Johanna mask masking material materials math matrix matrix apply matryoshka Matt Baker matte medium Matthew Woodson maya maze mdd Meagan Morrison measure megaman Megan Hess Meizhen Xu Mel Crawford memory mentee mentees mentors mentorship program Mercer Mayer Meridth McKean Gimbel mesh mesh cutter meshlab Meta Tags metal gear rising Meyoko Mia Overgaard Micca mice Michael Sanderson Michela Picchi middle grade midi miku Milan milipede minidom Minima Mio Matsumoto mirror cut Misc Miss Blackbirdy miss maple's seeds Miss Take Mitchell Hooks mixamo mixing Mobile Apps mocap mod model modeling modifier modular modulation modulus mold molecule molly idle Molly Ruttan Molly Ruttan Illustration money monitors monkey mono-zero monster monster university morph morpher mosaic mosquito motion motion capture motion capture mouse motion trail moto360 mountain muji Muriel Wood Murray Tinkelman mushroom Music and Podcasts My dead pony Nadia Flower Naiad Einsel Naja Conrad-Hansen Natalie Brockett Natalie Foss nathan vegdahl nautilus Nav Bar navigation needle-felting negotiating Neil Boyle neon nescbwi14 nested New Blogger Questions New Blogger Template Tutorials new user pixlr new year new york New York Fashion week Newbery nicholas nicholas bishop Nicholas Hong Niki Pilkington Niso Ramponi nla No Software node node-based nodebox noise non linear animation Non-Web Font normal Noumeda Carbone npr number NURBS NYFW object object color change object info octopus offset Ola Volo Olaf Hayek old formats opaque projector open movie open shading language open source openshadinglanguage opensoundcontrol optical organization origami original art show Ornaments osc Oscar Schlienger osipa osl outline outliner output Pages paint paint weight painting painting on illustration board painting on wood painting with movie painting with numbers Pair pandas panorama Paper paper lantern parabola parametric parent parenting particle particle info node particles pat david Pat Zietlow Miller pattern Patterned Text Paul Faassen Paul X. Johnson Paula Sanz Caballero PC pdb pebbles pencil Pencil Sketch pencils Penguin perfume perlin Peter Helck Photo CD.8B photo editing software Photo Reference Photobucket photographing art Photographs photography photomerge photoshop Photoshop Brushes Photoshop CS3 Photoshop elements photoshop pixlr desaturaion Photoshop tips Photoshop Tutorials Picture Book Builders picture books Pierre Louis Mascia Piet Paris Pietari Posti pingpong pinnochio pipes pixar pixel pixel art pixel generator pixlr Pixlr advanced Pixlr blog pixlr desaturate keep a colorful part pixlr editting pixlr express Pixlr forum Pixlr free transform Pixlr Lesson Pixlr lessons Pixlr mobile Pixlr resizing images pixlr shortcuts Pixlr tools pixlr tutorial pixlr tutorial with pictures Pixlr Tutorials pixlr white black pixlr.com plant plot plotting ply PNG PNG Illustration podcast point point color pointilism polka dots polyCut polygon Pomme Chan pop-overs portfolio Portfolio award portfolio showcase portfolio-advice portrait position Post Dividers postcard poster Posting pot powdered graphite powerhousemuseum Prada presentation print printmaking Prize procedular procedural process processing programming projection Promotion property prototype PSD psy publishing pulse puppet puppetry pydriver pydrivers pyhandler pyhandlers pyramide python quad quick select set quick tips qumarion Rabbit Moon Rachel Ryle radians radius ramp random random motion randomization randomize range float raspi Ray Houlihan reading reading XML READY-TO-WEAR realflow Rebecca Clarke rebecca dautremer Rebecka Skog rebuild recursive recursivedrawing red eye remove reducing glare reference referencing release remesh modifier remix removal remove remove red eyes remove unwanted objects Removing backgroung render rendering renderman repeat repeater repeating replace replacement replacing color representation rerouter resample resampling research Resizing image resolutions retopology retro review revolve rgb rib Ricardo Fumanal Richard Scarry rig rigging rigify Rikke Jorgensen ring ripple roadkill Robert Heindel Robert J. Lee Robert McCloskey Robert Shore Roberta Zeta Robin Rosenthal robot robotic rocks Rodolfo Montalvo Roller Coaster rotation Rousseau rsl Rubin Pfeffer ruler tool Russ Mills russian rut S/S14 S/S15 S/S16 Sabine Pieper sadako Saftey Pins Sainte Maria Sale Sam Weber Sanda Suy Sandy Kossin santoso Sara Andreasson Sara Singh Sarah Jacoby saturation artist tools scan scanners scanning scatter scbwi SCBWI 2015 mentee SCBWI conference scbwi germany SCBWI mentorship scbwi-la scratch scratchboards screensaver screw screw modifier script scrub sculpting seamless Seamless Patterns Search Engines select by material select by name select by type SEO sequence series set keyframe set keyframes shader shading shadow Shannon Stirnweis shape grammars shape key shapekeys shapes shards shatter Sheilah Beckett shell ship shipping shipwright Shoes SHOWstudio shuffle Sid Barron Sidebar Titles Signature Silja Goetz silkworm Simon and Schuster Simon Varela simple simplicity simulation sine Site Engine Optimization Sjoukje Bierma sketch Sketches sketching skin skin modifier skinning slice slicing slides sloth slow parent smoke smoothstep SN snake Sneek Peek snippet Snow Snow White Snowflakes soccerball social media Social Media Buttons Social Networking society of illustrators Society6 soft body softbody Sonia Menti sound sound wave space spaceship sparta special spider spiderman spiderweb spin spiral Spiros Halaris Spiros Halaris x Urban Decay spline Spot Healing Tool spreadsheet SS16 stack stacking stair stamp Stan Galli star starfish stencyl step Steven G. Dobson still Stina Persson stone stones storytelling strand strand info strands street art string stripes structure studies studio style stylistic summary Summary Posts Summer sun supplies surface Susan Farrington suzanne Suzanne Kaufman sverchok swatch switch sydney system table table of contents take out background Tal Drori tangent tangled Taschen teaching teapot Template Templates tentacle Tess Jacobson Tex Avery text text editor Text Formats Text Styles in Pixlr texture texturing The Cartorialist The Grudge Keeper The Purple Book thinker1 Thomas B. Sawyer thread TIFF tile tilecam tiling time time code Tina Berning Tina Kugler tips tips for artists Toby Neilan Tom Baxter Tom Bjarnason tombow tomie depaola tool tools topology tower Tracy Turnbull Train transfer drawing transferring sketch transform transformation transit travel triangle wave Tricia Springstubb trigger tris tristan lock tube tubes Tutorials twitter type tool typeface typography unbake unity3d universal unquad utah uv valentine Valentino Valerie Servais vanilla variable variation variety vase vector vectorized Velwyn Yossy venus Veronica Ballart Lilja vertex vertex color vertex group vertex paint vertex weight VFX Victoria Boysen video Videos viewer Vintage virtual virtual studio visualization vivid vividfestival VOGUE volumetric voronoi Vote voxel voxelated voxelation walking teapot Walter Einsel wand tool water soluble graphite watercolor wav wave we need diverse books web webbing Week Themes weight welcome Wendy magazine Wendy Plovmand what casues red eyes What is Pixlr Wherever You Go Wide Awake Bear wiggle Will Davies Winner Winnie Fitch Winnie Truong Winter wire wired wireframe wolfram Woman wood woodwork wool wooly wordpress work workflow World writing writing XML www.pixlr.com XML YA yayoi kusama Yelena Bryksenkova yoda Yoko Furusho Yuliya zaha hadid zen zsphere


Welcome back to the blog! Have you ever tried printmaking before? It is a great method not only for completing entire illustrations, but for creating unique textures and patterns as well. Prints can be used in drawings, paintings, and collage.

In this post, I am going to share my process of creating illustrations using the linocut printmaking technique. But first a little history….

Printmaking is an ancient technique that originated in China around AD 105 after paper was invented. It all began as stone rubbings so that the Chinese scholars could study their holy scriptures. They started creating woodcarvings in the 9th century and their method spread throughout the world by the 15th century. Since then, the process has evolved to include linocuts as well. 

The linocut printmaking technique was first used in 1905 by a German artist named Die Brucke. It has provided relief printers with a quicker, cheaper alternative to the woodcuts that have been used to create art for centuries. I often use the linocut technique when I am creating prints for illustrations. It is a much quicker process because the material is easier to carve. 
Here are the supplies you will need to create a linocut print.

Supplies from left to right: rice paper, japanese carving tools, linoleum, glass with 
the edges taped, oil-based ink, water based ink, brayer, baren, Cobalt dryer


Like all illustrations, this method begins with an idea and a LOT of thumbnails.

                                                       

After you have a solid composition it’s time to work out a final sketch. I like working on tracing paper for my final sketch because it is easier to transfer to the linoleum piece (or pieces) I use to make the finals. 


After the final sketch is finished, I cut my linoleum to the size that I need with a sharp knife (if you use a dull one, you might lose part of a finger….) and tape my tracing paper, face down onto the block. Using a mechanical pencil, I carefully trace over all of my pencil lines. I use a mechanical pencil because it creates darker, sharper lines on the linoleum.

When I am finished with this step, I remove the tracing paper (I normally save it just in case something goes wrong later on down the line.) and re-trace the lines with a thin Sharpie. Sharpies is the only material I have found that holds up through multiple layers of oil based ink and clean-up. Every other ink dissolves during the clean-up phase.



Once the Sharpie has been used to go over all of the pencil lines, it is time to start color studies!
When printing, I often try to keep my color palette very limited (1-3 colors). Color studies really help me see how few colors I can get away with so that I can keep my carving to a minimum. Deadlines can come up pretty quickly and if I spend too much time carving multiple blocks or carving away from one block more than twice (this is called Reductive Printing) then I tend to rush the rest of the printing process in order to meet the deadline set. Color studies help me to plan all of this ahead of time so that I am spending less time carving and more time actually printing. Here are a few of my color studies for various projects:


I normally struggle with limited palette color studies a bit because there are so many options! A lot of times, I will complete a set of 3 or 4 studies and hang them up where I can look at them over and over again before making my final choice. If you are struggling, Pinterest has a lot of great information. Also, the Color Index (http://www.amazon.com/Color-Index-Revised-Jim-Krause/dp/1440302626/ref=sr_1_2?s=books&ie=UTF8&qid=1462825385&sr=1-2&keywords=color+index) has been an invaluable resource for me.

After my color studies are complete it is time to start carving! I hand carve all of my prints using Japanese carving tools that I bought here: http://www.imcclains.com/catalog/woodblocktools/namiseioriginalsetof4.html.

I have also found that Speedball makes a pretty good starter set if you are interested in experimenting with printmaking, but don’t want to invest in a high end carving set. You can find it here: http://www.dickblick.com/products/speedball-linoleum-cutters/. This set does not work for wood, but it works great for rubber and linoleum.

Although carving often ends up being the most time consuming part of the printmaking process, it is my favorite part of the process. When carving linoleum it is wise to think about every gouge made. I often create spirals or straight lines going a specific way because when the linoleum is inked up, the carved places can still pick up some ink. If those places have been carved into a pattern, it will just contribute additional texture to a piece rather than ruining it.



After the carving is finished, I prepare for pulling the final prints. When pulling prints, I often use rice paper or Mulberry paper. The traditional way to prepare paper is to wet and tear it…





but sometimes I cheat and cut it with an x-acto blade instead. The clean lines help me with my registration (especially if I am pulling a multi-colored print). Normally, I cut my paper the exact size of my block so I can line up all of the edges when I lay the paper face down on the inked linoleum piece.

Once the paper has been prepared, I mix the ink.  I use Graphic Chemical & Ink Co oil based relief printing inks, but Speedball works pretty good too and it is easier to clean up because you can use water instead of vegetable oil. When mixing,  I use  a palette knife to help loosen up the ink (it gets stickier the more you scoop it around) and then roll it onto a brayer (which is like a fancy rolling pin covered in rubber). After the brayer is completely covered in ink, I roll it all over my carving and place on of my pieces of paper on top.



Using a metal spoon or a baren (a flat, handheld tool traditionally used by the Japanese), it is time to pull the print! I hold the paper in place with one hand and move in smooth circles with the baren my other hand. I try my best to apply the same amount of pressure to the entire piece to get a nice, graphic finish. If you are trying this and your first print comes out a little light or fuzzy don’t worry. Prints are like pancakes: the first one is always a bit funky. Just ink up your block and try again.



When I am printing for children’s illustration, I typically pull 5 prints before cleaning everything up. This way I have lots of duplicates in case I make a mistake. That is one of the really great things about printmaking!

If you have never experimented with printmaking before, I would encourage you to try it! You can use this method to print all kinds of unique patterns and textures for collage; however, you can get crazy and print with found objects glued to a board for unique collagraphs. You can even use foam pieces cut into shapes for quick, easy stamps! Once you know the basics, the sky is the limit. Take a day to play and let me know what you think. 


 ~Jeslyn Kate
Jeslyn Kate writes/illustrates for children and teaches art.
You can find her work at 
these different locations:
Website:www.jeslynkate.com
Twitter: @jeslynkate
Facebook: https://www.facebook.com/jeslynkateart
Blog: http://jeslynsart.blogspot.com/


Have you ever watched your favorite movie and thought "Why do I like this so much?" Have you ever thought about what makes it great?

At the 2014 LA conference, I had the honor of having my portfolio critiqued by editors, art directors, and fellow illustrators who let me know that I needed to push my point of view in my illustrations. "Point of view?" I thought, "What does that mean?" It wasn't until Cecilia Yung said "You need to be the director of your own story. Show me some more camera movement!" that I understood precisely what everyone had been saying.

As illustrators, it is our job to make the "script" (awesome story) into a series of visuals that makes our audience think "Holy Toledo! What happens next?" There is nothing more important than giving the reader the itch to turn the page.

Take a look at the image below:



It is very simple. Two boys are playing football, but there is no question here. There is no reason for a reader to turn the page, but if I start changing the angles....

                                           Bird's Eye View                       Worm's Eye View

Isn't that more interesting? Although these sketches still aren't ready for the final stage, changing the point of view gives each image a different feeling and encourages the reader to ask a question.

If you are struggling with an image, I would encourage you to push it! Push your size relationships using point of view. For example, the image from worm's eye view pushes the front character forward so that he looks significantly larger than the second character. The focus on this particular character makes us feel like he is the most important part of the image. We can even speculate that he is the main character and there you have the beginning of an image that tells a story!

Now, what happens if you see this image from the boy's point of view? What happens if you tilt the ground so that it is diagonal?


It is so important to play and have fun in this stage of your drawing. Try creating at least 8 different images that push your point of view in some way. Think outside the box! You might end up with something that you wouldn't have even thought of before that really brings your work to a new level. Go for it!!

Are you ready for a challenge? I challenge you to put in your favorite movie (it can be a cartoon or a live action film). Make sure you have the remote, a few pieces of paper, a drawing surface, and drawing utensils of your choice. As you are watching your movie I want you to pause it at least once every 20 minutes and draw what you see! It doesn't need to be a super fancy, detailed image. A sketch will do. The goal is to capture the composition on the screen. Who is closer? Who is farther away? Is there an interesting point of view that you might not have noticed before? Try it out and you might be surprised at the inspiration that strikes you!

Happy drawing, everyone :D! I would love to hear what your movie of choice was in the comments below. Did the challenge inspire you to create a new piece? Do tell :).

 ~Jeslyn Kate

Jeslyn Kate writes/illustrates for children and teaches art.
You can find her work at 
these different locations:
Website:www.jeslynkate.com
Twitter: @jeslynkate
Facebook: https://www.facebook.com/jeslynkateart
Blog: http://jeslynsart.blogspot.com/





Are you having trouble finding the words for your next story? Do you have a character without a setting? Are you swimming in a sea of ideas without being able to spout out a single one? Open your sketchbook! All of the things that you are struggling with can be worked out between the pages of this wonderful little book that most of us carry everywhere.

"I don't feel like drawing.", you say... Well then look back through the pages that you have already filled. You will be surprised by the elements that are waiting for you to rediscover them.





Just recently I found my new favorite character tucked away in an old corner of a sketchbook that I finished years ago. I carefully collected and dusted off this character and look at how she shines!

  


 She came fully equipped with a story too, handing it to me as I placed her on a brand new white sheet of paper.

Last year in August I attended my very first annual SCBWI conference in L.A. One of the essentials was a tiny little sketchbook and it turned out to be one of the most important items that I packed! When I got home that little book was filled with notes, doodles, and the makings of at least 3 stories.



 I got to thinking that if I hadn't had my sketchbook where would these thoughts have gone?! Would they have ended up in the margins of a notebook? On a napkin? Would they be lost entirely? I shudder to think of it!

A sketchbook is like a source of inspiration. It is a place where we can brainstorm or work through ideas that aren’t quite fitting into a story. It is a place to study the make-up of picture books. It is a stream of consciousness where we can record thoughts, notes, and quotes that we love. I follow other artists to see their sketchbook drawings. I love them because it gives insight to their process and thoughts at the time that those doodles/sketches/notes were created. Here are some great ones:





Try drawing once a week, once a day – any little bit helps and you never know when the muse will strike! Try sketching in different places as well. The coffee shop is a great place to practice sketching people! You could also try the park, the public pool, the mall, an amusement park (this is great for food and setting too!), or the library.

I wish you the best of luck in all of your creations and leave you with a challenge: A 30 day sketch challenge! Are you up for it?




I would love to hear back from you. Did you try the 30 day sketch challenge? Did you find your new story? Tell me what your sketchbook means to you!



 ~Jeslyn Kate

Jeslyn Kate writes/illustrates for children and teaches art.
You can find her work at 
these different locations:
Website:www.jeslynkate.com
Twitter: @jeslynkate
Facebook: https://www.facebook.com/jeslynkateart
Blog: http://jeslynsart.blogspot.com/


This is a Dear Diary entry to myself about doing the things I know to do. You know what I mean. . . half way through the illustration process the disturbing realization hits like a cast iron face palm. Once again concept, content and style have taken over the forced march to final product with only a hurried and obligatory nod towards foundational DESIGN. Afterall, you know it forward and backwards, right? You learned about the Design Elements and Principles of Organization years ago and it it flows through your mind and into those basic thumbnails without conscious thought, right? Thumbnails that will define the eventual success or failure of the final project, all hanging on those first embryonic sketches and scribbles.

Hey look~one thumbnail!

Nothing like shooting yourself in the foot before even starting, because, hey, you don’t need to do all those thumbnails anymore, right? I literally mumbled outloud to myself recently. . .“Don’t you dare jump into this project before walking through a measured exploration of design. DESIGN. And Contrast of SHAPE. . .Big/Small Light/Dark, Big/Small Light/Dark, Big/Small Light/Dark” How can someone who was trained as a designer and hired to teach design so casually skip over  
“THE PROCESS”

This is the mindset I must to tap into every time I sit down to do an “Illustration”.  I have to forget about “media”pencils and ink and paint and paper — as well as style.  But that is simply a matter of semantics, right? Apparently not to my brain. I think about all those years I spent working in a design firm and freelancing, and all those years I spent teaching design. I never took an illustration class. I never taught an illustration class, so if I put on my “designer” hat each time I start a project, I should experience a mental paradigm shift. A shift that will send my brain back to the beginning, back to foundational design, instead of starting with medium and message. And I will be infinitely more satisfied with the final result. Point, Line, Plane, Shape, Color, Value, Texture, Space, Hue, Brightness, Saturation, Balance, Contrast, Dominance , Harmony, Proportion, Repetition, Rhythm, Scale, Unity, Variety, Movement, Symmetry, Curvilinear, Rectilinear, Focal Point. . .


The verb and the noun, the active process and the static final product. I am guessing seasoned illustrators and designers work with most elements and principles without giving them much thought, but perhaps many of us have a few blind spots that need more attention. Well, at least I do! These are screen grabs from a few pdfs that I made for my typography students, showing the design principles as applied to letterforms. 

Did someone say Shape? Shape, shape, shape! Without a solid foundation of well conceived points and lines creating appealing and communicative shapes and forms, no amount of color, value, texture, or space will create an engaging illustration or design. Shape exploration is a powerful vehicle for pushing beyond predictable “realism”  towards unique and expressive “voice”. 
Predictable “Realism” is my default state. It is true that studying an animal’s bone and muscle structure is imperative for developing the confidence needed to freely move towards “abstraction” of shape. However quite often finding an appealing shape, especially for illustrations geared towards children, requires tossing anatomy and physics out the door. Bones in the legs? Elbows? Knees? Forget everything you know about anatomy (not easy for someone raised by a science/biology teacher) and the shape will become more graphically appealing and stylized. 

Some illustrators do this easily, especially those who grew up copying comic book and cartoon characters. I did not. I was the kid who only looked at the backgrounds on animations and was completely mesmerized by their beauty. 

It is not hard to research the “ingredients” for strong character development. . . body gesture and facial expression being the core of the recipe. And to focus on those two things effectively it helps tremendously to have a prerequisite understanding of basic design principles and solid crafting techniques. That is to say it is particularly hard to define personal “style” and “voice” before mastering design and craft, and certainly while simultaneously seeking to define the character’s own visual “voice”. 

Obviously intensive/immersive drawing on a daily basis goes a long way towards developing the chops necessary to free the mind to focus on the character’s body language and facial expressions. As I mentioned before, shape and contrast of shape is particularly important in character stylization. The possibilities are endless when experimenting with contrast in proportions and contrast in types of SHAPE. . . curvilinear vs rectilinear, large vs small, light vs dark, etc. 

Now on to the process for this leaping lambs project. I have a group of lambs that came with an Italian creche my mother purchased for me one Christmas. I keep the wee lambies perched around the studio. . .some sleeping, some eating, some star gazing. . .and for this project they came in handy for turning around in space and sketching. My default to realism is evident in these first sketches. 

But after sketching out a couple of pages of “realistic” sheep and lambs, I put all the reference away and began to push shapes.  Realistic legs with joints? Stick legs? And down the page  I went. These are some of the ones I liked best.

I generally hang around the edges of somewhat realistic representations, but I do push shapes to the point they no longer feel like “me”, then I drop back into my comfort zone. 

When it came time to work on the older sheep I realized that making the shape large and round with very small legs helped show how much older they are compared to the smaller thinner lambs. “Hey, Ralph, remember when we could do that?”

Once I had the basic designs I scanned them into Photoshop. Just as I had done with the realistic approach to the characters, my default is to start painting in a more realistic style for the background. But being mindful of this, I pushed myself past the landscape background mindset and began to “design”, working out basic shapes, then adding hand drawn textures. One thing I noticed immediately was how flat the values were, so looking for something to make dark, I chose the lambs. I found a breed with white bodies and dark faces. At that point I pushed past my default “realistic” color and made them blue! If Franz Marc could paint a blue horse, I could paint blue flying lambies with orange striped blankets. I fell in love with his blue horse the first time I saw it as a kid, and of course I wanted one! http://en.wikipedia.org/wiki/Franz_Marc

As I thought about making the lambs much more colorful perhaps with floral fabric on their blankets, breaking completely with realism, I did a few thumbnails. At that point I stumbled onto a photo of baby lambs wearing blue blankets and I knew I had the additional design element that could carry more color and even textures. And of course the idea of “cape” is now added to the mix of these high flying lambs. http://news.bbc.co.uk/cbbcnews/hi/newsid_6480000/newsid_6483200/6483293.stm

Something else that came into play was remembering a comment from a SCBWI mentor, Paul O. Zelinsky, during the round table critiques in Los Angeles. He suggested I make facial expressions more obviously different. In that situation it was a flock of baby chicks. The comment was a concern the chicks were so close in style that they may appear to be a copy/paste in Photoshop. And there I was feeling pleased with myself for keeping them “on model”, considering my own flocks of real baby chicks were generally identical.  But the point was well taken and I put it into play with the lamb project.

Based on that previous conversation, I felt the expressions were probably too similar. As I began to work on facial expressions I pulled out some copy work I had done from one of Wallace Tripp’s books that has a laughing lion. This helped me push the expression on the little lamb’s faces further than I might have normally drawn them. Also adding the floppy ears to the second set gave me another design device to add variety to the characters.

For the sake of this blog post I finished both design directions with identical backgrounds, but with two different styles of lambs. The first set was the original set with more realistic proportions, and the second set were slightly more “cartoony” with larger more expressive ears. As can be seen in this comparison, I had also increased the contrast of size between the four lambs, adding more interest. 
All in all, I prefer the second set, but the laughing mouth on the center lamb could be more exaggerated. I lost something of the expression in the translation.

In closing, for me I know contrast of big/small light/dark SHAPES, or lack of it, has plagued me for years, perhaps because high contrast has such strong visual energy. With design it was a must, as all the logos were designed in black or white. It had a visual punch I most likely avoid in illustrations, preferring soft low chroma/low value graphite drawings and ink washes. Daily life has a propensity for adding a dash of clutter and chaos, visual pan banging (all those logos out there) mixed with honking cars and hippies playing drums on the bus.  

I am embracing high contrast in shape and value, and realizing the Golden Ratio built into my brain is not doing me any favors in that direction. 

But that is another post! Stay tuned for Design Foundations: Part Two- High Contrast (and why the Golden Ratio/Mean/Rectangle is not).

 




One of my favorite speakers last summer at the 2014 SCBWI LA Conference
was the amazingly talented, inspiring and funny lady: Judy Byron Schachner.

(Author and Illustrator of the popular SkippyJonJones Books)

The name of her talk was: Thinking in Pictures: My Storytelling Process. 
She shared with us how she finds the story by creating a character bible for her books:  


 
 
The example character bible she presented was from her new book
Dewey Bob, Dial Books for Young Readers (Available September 8, 2015)

The basic concept is to discover your story and characters by collecting:
  • reference photos
  • sketches
  • unusual ideas
  • sayings
in a:
  • random
  • non-linear
  • no rhyme or reason
sort of way.

This process appealed to me because I am a non-linear thinker. Through experimentation and by collaging different illustrations, ideas and design elements together, the characters and story evolve visually.  

I couldn't wait to get home to get started on one of my own manuscripts. I experimented with many different techniques and styles so that I could discover the characters and setting that fit with my story.
Below are some of the images from the pages from my character bible for I AM Goose!

Choose any size sketchbook. This is a  6"x 8" sketchbook. Next time I'll use a larger one.
I filled it up and ran out of room so ended up using paperclips and extra pockets to fit all the sketches.


I tested out lots of different styles and techniques for Goose.
I made notes on the medium used and jotted down what was working and what was not.


 More sketches and test palette for Rabbit, Pig, Dodo, Chicken, Squirrel and Pig.

  Color sketches with more of the characters. 


 I clipped out old photos of old buildings, sample palettes and played
with sketches and washes for the setting.

These are some of the pencil sketches for the characters. 


This has been a great learning process for me. My tendency is to finish off every detail in an illustration. But when I look back through this character bible, I realize that the loose sketchy images are my favorite. My next step will be to finish the storyboard, dummy book and final art to get it ready for submission.
Thank You  Judy Schachner for sharing your process at the 2014 SCBWI LA Conference
 
Dorothia Rohner enjoys illustrating and writing 
stories for children that combine nature and the magic of imagination.
Twitter: @dorothiar
Instagram: @dorothiar





















 



Many artists start creating their pieces building up from light to dark. It can be a great way to gain depth and go step by step into the details, but in this post I want to talk about the opposite practice: building up with light and color. 
In some ways this method can be similar to a few printmaking techniques, where the artist creates the white areas from within a black canvas.


Playing with acrylics and positive/negative
One of my favorite children’s book artists is the Italian Simona Mulazzani, illustrator of picture books such as “I wish I had...” and “The Big Book of Slumber”.

She starts with a black background; slowly blocking shapes from black to light. Thanks to this black contrast her compositions are also full of vivid rich colors which enhance the beautiful fantasy in her images.
  
Page from Mulazzani's article "The Creation of an Illustrated Book" in "Le Immagini della Fantasia" Catalogue 2008, Sarmede, Italy

There are many other fun ways of creating pieces with lighter tones, such as using darker tones on top of an already dry surface with bright and colorful tones and drawing its surface with a dry (and often pointy) object while it's still wet. 
If you're using a surface harder than paper (such as wood) you can always use a knife for that.



Details from some paintings for the show "Animaginary Landscapes" at Tr!ckster Gallery, Berkeley, 2015



Playing with scratchboards and positive/negative
One of my favorite techniques for playing with the brighter tones is to create your own scratchboard. This process emulates printmaking without having to use a press.
Some amazing illustrators that use scratchboards are Remi Saillard (who taught me the beauty and fun of scratchboards), Beth KrommesThomas Ott,  and even Shaun Tan in “Tales from Outer Suburbia”

 
Illustration from "O Corbeau" by Marcus Malte, illustrated by Remi Saillard, Syros 2010 

Illustration by Remi Saillard



 
Illustration from "Cinema Panopticum" by Thomas Ott, Edition Moderne, 2005


"The House in the Night" by Susan Marie Swanson illustrated by Beth Krommes (2009 Randolph Caldecott Medal), Houghton Mifflin, 2008

Illustration from "Tales from Outer Suburbia" by Shaun Tan, Arthur A.Levine Books, 2009


Scratchboards can be bought, although I would recommend making them by hand. That way you can play and experiment with different colors and ideas.

Not too long ago I experimented with the following process:
1. I projected the final sketches in illustration boards
2. Then I painted with very liquid acrylic paints, creating liquid textures using colors of choice
3. I filled all the surface with oil pastels or crayons of the according color
4. After that I covered the greasy surface with Indian ink or airbrush ink
5. and once it was wet, I scratched it off with a good knife (Olfa is the best, it feels like butter).



Illustrations and process for the pieces in "Case" written by Chiara Di Palma, Il Gioco Di Leggere Edizioni, 2012


You can also check out Beth Krommes' process for scratchboard here

Lately I’ve been experimenting with watercolors and inks in the scratchboards. It’s lots of fun! My process is very similar to what I previously described, but it feels more spontaneous:
1. First use a cold press board/cold press stretched paper, draw the general lines of the piece
2. Then go crazy creating washes with watercolor and inks (Dr. Ph. Martin’s, Winsor and Newton, Ecoline)
3. Cover all the part you want to scratch with a white crayon (I like using the Caran d'Ache crayon, but any greasy crayon will do)
4. Paint the dark shapes with Indian ink or airbrush ink, playing with positive and negative.
5. Scratch the parts where you want to have some details, patterns, etc.
When you’re not planning exactly which color will be, some unexpected and fun surprises come in the way!









Illustration for Mandalah Mexico




To me is more natural to create dark shapes and build up with light, since I love to have bright and vivid colors in my illustrations. What do you enjoy the most? Dark on light or light on dark? How do you have fun with light and color?

I hope this little post gives you some ideas on how to create, play and overall, to have fun!



Thanks for stopping by!





..........................................
Ana Aranda writes/illustrates for children and creates murals.
You can find her work at 
these different locations:
Twitter: @anaranda2
Instagram: @Anarandaillustration



MKRdezign

Contact Form

Name

Email *

Message *

Powered by Blogger.
Javascript DisablePlease Enable Javascript To See All Widget