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Today, I just want to write a super basic Video Editing inside Blender.


My aim for this little post is so that ANYONE with or without knowledge of 3D package --- and/or with little or no Blender background --- can simply download Blender, do some Video Editing and quickly render out or export out a new video clip remix.

Ok, let's get started.

QUICK INTRO

Not long ago, I found Blender Video Editing to be really simple and intuitive to use, and I really want to share this little bit of knowledge to anyone that would like to do video editing using the tool that is freely available for them.

Using Blender VSE, you can quickly do layering and blending of Video, Images and Audio  pretty easily, very stable and fast.

The real strength also lies in Blender capability to do the whole 3D production, compositing, and then this part for Video Editing. Every part of production has very unified workflow, shortcuts, and all come together really nicely, I should really praise.

A bit of info, I previously have some experiences in using video editing package like Premiere, Final Cut Pro, and Sony Vegas. I learned and used Premiere and Final Cut pro during college time, but I can't afford the license of each upgrades unless I am really like a full on Video Editor.

Anyways, often times, I also found myself in the situation where I am at different computer and I just want to jump in to do a little bit of video editing. I can do that now easily, as long I have Portable Blender!

Keep in mind that I did not have special training on Blender Video Editor, this is just one of many cases where I just jump straight into it and start figuring things out and writing them. I stop and Google for any kind of additional information I want to add. So it is going to be interesting! Just have a go at it.

INTO BLENDER VIDEO EDITING LAYOUT
For Blender first timers, when you run Blender, you will get the Default Blender 3D View Layout.

Don't worry about this, we will just quickly switch mode to Blender Video Editing layout. Simply click on that layout button on top menu bar.


Now you are inside Video Editing layout, let's take a look around. As any other layout templates, the layout for Video Editing is divided into few useful panels.


A. This is Graph Editor, where you can see the animation you applied into the video/audio as curves.
B. This is the Video Sequence Editor, set as PREVIEW to display what you are editing at that particular frame in timeline.
C. This is (also) Video Sequence Editor, but displaying as SEQUENCE as strips blocks in channels..
D. This is the usual Timeline where you can scrub video/audio in time. Blender default time is 24 frame per seconds (fps).

You may notice that interesting panel, where Video Sequence Editor serves few different functions. Some panels indeed have hybrid functions like this. The interesting thing is that each Panel is connected with other panel somewhat. Blender layout is fully flexible you can quickly split horizontally, vertically and then switch one panel to be a certain panel.

But, I don't want to get into details of Blender UI, we can just leave it like that for now.

PROPERTY SUBPANEL (N)
Each different panel, have special Properties subpanel on the right side. If you toggle N, the Properties side panel with appear. This Properties is useful in giving you information about your selected object you are working on. We will take a look a this later.

You can maximize any panel area by pressing Shift+Spacebar. This is a hotkey toggle, so Shift+Spacebar again will toggle maximize panel and back to original layout.

UPDATE 2012.05.04 (thanks Larry!)
BEFORE IMPORTING ANY ASSETS
To make sure that your Audio and Video track imported correctly match the project timeline, before you import any Audio or Video files, you must first set the Resolution, Aspect ratio, Frame Rate of your project under the Properties panel, on the Default screen layout shown below.



You could do quick Set Render Size based on the current active sequence you are editing as shown below, but you want to ensure your sequence is imported as a correct FPS (Frame Per Second) strip.

Blender project is default to Film 24 FPS, but maybe your project is meant to output  PAL (25 FPS) or NTSC (29.97 FPS). You don't want to get this wrong~

Set Render Size from currently selected Video/Image Strip.

TIPS: Another suggestion is to put all your assets inside the same folder where you save your *.blend files to keep the relative linking correct.


IMPORTING ASSETS (Video, Audio, Image, Image as Sequence)
You can import the assets by just clicking on Add under the menu and selecting what asset you want to import into the Channels. Shift+A is the hotkey to quickly add elements into Channels.

Each Panel has useful subpanel Properties on the right side that can be toggled by pressing N.

Video, Audio, or Image Sequences that is added will come as Strip block that appears as ordered layers (Channel). You can specify which channel you want it to be placed from the File Import Menu.


For Audio (sound), it's really simple, Blender will accept WAV files, MP3 files, etc.

For Image, you have two options, either you import a single image or sequence of images. If you select more than one image, it will combine them into a single footage. You can select more than one image by shift clicking, but if you want to import all images in the directory, simply tap A (select all images) and import.

TIPS: More than one images imported will come as a single strip, but you can separate into each separate image strip by selecting Strip - Separate Images (Y).

For Movie, this is also a really simple process, just point into the movie you like to import (AVI, MP4, MOV), it will import the movie footage into the timeline as strip.

Different colour of strips:

  • TEAL GREEN = Audio
  • PURPLE = Image
  • BLUE = Movie
  • YELLOW GREEN = Effect Strips

GENERAL WORKFLOW INSIDE VIDEO SEQUENCE EDITOR LAYERS

Once you have all assets in as Strips Blocks, you can start doing some editing.

Playback the Timeline
To playback the timeline, you can use the Playback button, or Alt+A is the hotkey toggle for playback.

Memory Buffer for Playback
During playback, Blender will automatically buffer the data into memory. First time you playback it will usually buffer the data first, but second time it plays, it is going to load from memory and playback at full speed. You may want to increase the Sequence memory buffer inside User Preferences. It's only set to 256 KB memory by default. You want to increase that depending on how much RAM your computer have.

Go to File - User Preferences. Adjust your Memory Cache Limit for Sequence here.




Scrubbing anywhere
To scrub around on the timeline (or any time related panel), use Left Mouse Button (LMB) and drag to left or right. By default, Audio Scrubbing is turned off. If you want to have Audio to scrub when you LMB drag, activate Playback - Audio Scrubbing inside Timeline menu panel.






Zooming in and out your Channel working area
CTRL + MMB allow you to zoom in and out the channels panel.


Moving Strips
To select and move strips around, you click on any strip using Right Mouse Button (RMB) then press G (grab) and move the footage. You can use RMB and drag, but normally I would RMB to click and G to grab and move any elements.

Selecting more than one strip is possible by holding Shift and RMB click.

Using Left and Right Handle (In and Out of Strip)
You see, each strip has Left and Right handle which you can adjust also just by RMB click and G (grab) and move. Selecting between the handles if you want to select the Strip block itself.

Pressing E not at the exact Left and Right handle also give you the option to drag the handle just by hovering near each end.

Box Select
Marquee select is available by pressing hotkey B, and then drag a box around which elements you want to select as whole. Anywhere where the box touches will be selected. Selected strips will turn into darker colour strip.

Duplicate Strip
You can quickly duplicate any strip by selecting and Shift+D (duplicate hotkey) and drag.


Deleting Strips
To delete strips simply select the strip you want to delete and press Delete. Or officially hotkey X is to delete. You need to Confirm to delete.

NOTE: Remember like any Video Editing package, deleting Strips does not mean you delete your original files in the Hard Drive. All you did is to delete the instance of that data block. Your original files will stay the same untouched.

Cut Strips (Split)
There are two ways you want to cut your Strips, use the hotkeys below:
  • Soft Cut (K) -->  create a cut while keeping the whole strips data
  • Hard Cut (Shift+K) --> will actually cut the strip and create a new strip block, there will be no data where you cut.
So, basically where ever you are in the timeline at that particular frame (watch where the green vertical line in the timeline), with selected Strip, you can quickly make a "cut" by pressing any of the hotkey above.

Watch this YouTube video to be really clear about Cutting Strips:
http://www.youtube.com/watch?v=K_Rao0NB0mE

Mute/Unmute Strips
To mute or unmute certain strip, you simply press H (hide). To bring back all, press Alt+H.

REPLACING DATA STRIP
If you like to switch certain Strip data with another data, you can do so by going to Strip Input subpanel (inside Property, click N if you do not see it) and point the Path into the new data sets in your directory. It's a good idea to point to the new data with the same length.




VIDEO STRIP: Simple Cross Fade
You could do Fades by keyframing the Opacity (inside Properly subpanel) of any particular Strip.


Keyframing on any parameter value can be done just by pressing I while hovering on that value. Actually the animation is quite straightforward once you understand.

But, there is another way, which does not require keyframing. Follow the steps below:
1. Firstly, you generate a Color Strip block of just a simple Color. Shift+A (add), Effect Strip, Color.
This Color strip is set to Black color by default, but perhaps you want to fade into certain color, you can change that easily under via the Property panel (N).

Color Strip can be any color you want.
2. Set the Strip block so that they are a little bit overlapping each other at different Channel like shown below. The area where they overlap will be where the Cross fade will happen.

Prepare the overlap for Cross fade.
Now, all you need to do is to select both 2 strips (Shift + RMB) and then add Effect Strip - Cross.

Your channel will now looks like below. Based on our common understanding of layering, the higher block in the channel will cover the lower channel at the bottom.

The Cross effect added at the very top.
Ensure that Blend is set to Replace on the Property Subpanel and now you can have a nice fade from that Color strip into your other Image Sequence or Movie Strip.

3. You can also create Cross fade between 2 videos or image sequences.


AUDIO STRIP: Simple Volume Fade In and Out
For Audio, to make the volume to fade in, you do that by keyframing the Volume parameter. Keyframing is not difficult, you just simply create 2 keyframes, one to key the Volume at 0 and the other to have the Volume at 1 (default volume). Blender will create graph curve that will interpolate the volume in the background.



AUDIO STRIP: Draw Waveform
This option is available inside the Property subpanel. Select your Audio Strip and activate Draw Waveform.

The Waveform shown in the Strip Audio block. It is a good idea to enable CACHING on the panel above so that your Audio is buffered into memory and playback smoothly.

MORE VIDEO EFFECTS
For any of your movie or image sequence Strip block, you can check some available effects available for you. Select your Strip first, and then Shift+A (to add) and select Effect-Strips. Try all the different effects and filter available. Maybe you want to use Glow effects or even Transform and animate your video. There is also Speed control effect to speed up or slow down your video.



Overlay one video on top of another video (a tricky one, but possible and there are few ways to do this).

BLEND: ALPHA OVER ALPHA UNDER
Let say you want to have a setup where you want to have Video or Image Inset on top of another.

This is probably one of the video editing technique that is a little bit advance, but I will show this method to you anyway, because it is actually simple if you know how to do it.

So, for any video you want to inset, you certainly want to Scale down the size first. You do that by using Transform Effects. Do Shift+A (to add) and select "Transform".

Once you do that, there will be effect strip on top of your Video/Image strip. Now, you can Scale, Rotate, Translate and animate your video basically. But you are not finished, you need to turn on Alpha Over and Alpha Under, this is to ensure the Blender understand the video is modified and it will create Alpha (transparent) on top of video below it. Once you set this, your Video Inset is ready.

Transform Blend = Alpha Over

Video/Image Blend = Alpha Under

Remember that when using Effects Strip, watch the Property subpanel (hit N) and experiment with different parameter and settings. You actually have Color Balance adjustment also inside the Property subpanel.



Blend paramater is certainly one that is important key when you are doing layering of one sequence strip on top of another. Similar to Photoshop where you can have different kind of Blender, here it is also you need to consider how one strip will blend into another strip.

PLUGINS
http://wiki.blender.org/index.php/Doc:2.4/Manual/Sequencer/Effects/Plugins

EXPORT / RENDER OUTPUT

By default, Blender will render out at 1920 x 1080 but at 50% of that set resolution. You can see this if you switch to Default 3D View Panel, and check under Properties panel.


Blender by deafult will also render out image sequences as PNG sequence, and without Alpha (you need to set to RGBA if you want alpha channel to render) at the temporary folder called TMP. Just change this under Property panel into what format you want Blender to output it out.

Clicking on Render - Animation will output your final sequence as the format you like. CTRL-F12 is the hotkey to render animation.


Select the format you like to output the file as. I usually export this out as AVI Raw for maximum quality and then I will compress it using FFMPEG. But you could also just render it out from Blender as AVI  MP4 compression.
Output settings for Video and Audio.

That is pretty much what I like to share for basic Video and Audio editing using Blender Video Sequence Editor. Hopefully this post is useful for you. You should now be able to edit, remix and produce some videos using Blender.

FURTHER STUDY

Here is a follow up to my previous experimental post (Perfume) that is more or less related to sound, motion, and animation.
The result of previous experiment. Just array of disc spawn and scaled based on Audio.

CREATIVE AUTOMATION
Recently, I am into topics where we can drive or automate or trigger certain actions.

It is not really new, but we do have more technology these days that allow us to further develop whatever ideas that we may already have in the past but stuck. Things like: Kinect Motion Capture, Augmented Reality and AR Glass, Mobile Devices, 3D Printers, 3D Scanner, Arduino, etc. They are all available.

It is as if nowadays, we are applying more and more "Game Environment" automation into "Real World".

Those areas are really interesting to me. I just wish I know more people that actually working on such projects and I don't have to rely on my brain alone. I will look around if maybe University around here have some space where I can research and learn more about all these.

And of course, since this blog is about Blender, I want to see some kind of real-time setup using Blender happening on my own personal computer.

I remember many years ago, I researching on how to do this kind of audio-driven animation using Maya (MIDI Driven). It was a dumb effort. There was actually a clever MEL script that kind of does it, but in the end the script is discontinued or kind of limited.

And then there is Houdini. I can see that Houdini CHOPs is actually perfect of Audio Driven Animation. Andrew Lowell released a book few years ago to cover this:
http://www.andrew-lowell-productions.com/andrew-lowell-productions/resources.html

I have not get my head around Houdini to be able to confidently create anything. But I have a bit more time now, I will look into it further soon.

What I like about Blender is that Blender is somewhat open to creative projects like this. And somewhat I got to know clever artists out there to help me with my random questions.

Anyways, a bit off topic, let's get back to Blender and see how Blender handles audio-motion.

RESEARCH ON BLENDER AUDIO-MOTION
A quick browsing around the Blender Artist forum for AUDIO RELATED post, there are apparently heaps already. I really have to do a little bit more research and testing all the tools to actually write a useful post.

batFINGER Speaker Tools Script Thread
http://blenderartists.org/forum/showthread.php?236729-Speaker-Tools-(Audio-Visualiser-Driver-Lipsync-)

MIDI Driven Thread
http://blenderartists.org/forum/showthread.php?182443-MIDI-driven-animations

There are also this from Japan Blender artist/developer:
Blender Real-time Lipsync Tool from Microphone
https://vimeo.com/38157187

I did try that Real-Time Lipsync Tool, but got stuck. Well, maybe I need to spend a bit more time on it. That Real-Time Lipsync Tool requires a few 3rd party softwares outside Blender. It feels complicated, but maybe not that complicated once understood. It has interesting potential.

Not long ago, I also stumbled a few good video tutorials on Blender audio driven animations (was pointed by Pavel yesterday). I shall look into them again soon.
http://cgcookie.com/blender/2011/06/02/building-an-audio-visualizer-in-python/
http://www.blendernation.com/2012/01/17/audio-driven-animation/


MAKE SOMETHING ANYWAY
So, I guess I am a total newbie in this audio-motion area. Exactly like when I started to learn Blender, it took me a while to filter all the information and trying to make sense of things (-__-)b

Anyways, let first review things that we already know.

1. BAKING SOUND TO F-CURVES

It cannot be any easier than this. This is actually one of the feature that gives me a big surprise when I first learned Blender 2.5x.

Firstly you start with some kind of keyframe on any object. Specify what parameter you like to bake sound into and create a keyframe there (so that you can later bake sound into it).

Inside Graph Editor, all you need to do is to Bake Sound to F-Curves. Point into audio WAV file (or MP3 audio file will work as well).

On the file import panel you will see Bake Sound to F-Curves option on the left side bar:

Pay attention to the Lowest and Highest frequency.

The resulting F-Curves:



NOTE: I like to do this to an Empty so I could then set it up to drive something else. Maybe one could try on a Bone or Armature as well and let it drive something?

2. UNBAKING F-CURVES
This one awesome script comes from Liero called UNBAKE. With unbake add-on script, you can basically convert those "baked" F-Curves into:
1. 3D Curve Path

Also read:
http://blenderartists.org/forum/showthread.php?244692-waveform-data-to-3D-object

2. Editable F-Curves

And even more, this "Unbake" script from Liero has extra options, especially for "unBake to 3D", if you check Use Radius, you will get a straight curve but with Extrusion.




Do that above and apply Build Modifier on top, and you have something that similar to my previous experiment. It's all procedural.

Now, we know that Blender Curve is special. It can store Radius on each points. And if you parent a Mesh into it to Follow Path, the mesh will understand the Radius and will Scale up and down based on that radius. Therefore .... you can have something like this: (that's particle emitted).
How cool is the UnBake Script? Tell me about it, I did not even know this is possible.

WHAT CAN WE DO WITH IT
Alright, we got some interesting raw data to work on. What can we do with it? That is exactly the question I am still trying to answer while writing this....

Normalize? New Min Max?
I think we need to NORMALIZE this curve first. I don't know quite how to do that in Blender yet. But the idea is to turn this F-Curves into 0 to 1 value and map into new min and max value that is more usable.

You could clamp the value using Limits Modifier. I am not quite sure yet with Normalize.

Further Modification of F-Curve


Since Baked Audio is now an F-Curve, you can further modify the curve using F-Curve Modifier. Lots of interesting Modifiers there, such as Stepped, which turn the curve into something that looks like a random city buildings.

Using that Unbake Curve As Motion Path
Right away, you can simple use that path as a Motion Path. Maybe parent an object and let it emit Particles or Smoke. Or perhaps parent a Brush object to paint on Dynamic Paint Canvas to create something that looks like a graph. I am sure there are many cool motion graphics music video done that way. Here is one:
https://vimeo.com/6045312

I want to do some smoke, but it's just at the moment I ran out of HDD on my computer. And smoke requires some GBs and also time consuming baking and testing.

Array Modifier and Curve Modifier?
This is Liero's suggestion, I don't understand how to manipulate object so that it affects the "Scale" or "Array" objects. But I am getting something like this by using that Curve generated from Sound.


Array and Sound
Array (Copy) Counts seems to have a nice potential. Let see if we could drive the value of Counts using the data from sound wave:

Yes, it is quite easy to drive array copy with Audio Bake using Drivers.
That setup can give a very simple type of Sound Visulization without any scripting.

If you can somewhat offset and animate the Curve, you can have something that is more interesting. Kind of like a moving mountain of arrays. The long way to do this is to use Drivers.

Displace Modifier
Just connect the wave into the Strength of Displace Modifier and you get something that looks interesting.

Dynamic Paint
Sound Driven Painting.... it might be interesting.

Alright, I stop there for now. I think Sound Driven Animation/Motion is interesting but I need to do a bit more research on sound visualization and all kind of sound to visual experiments that have been done before.

I think if know Blender a little better in the future, it is possible to create Interactive Game that uses Motion to Drive or Trigger Animation using Blender Game Engine (BGE). I wish someone could point me to it.

MKRdezign

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