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Lauren Rille 
Hi there creative friends! I was at an Illustration Intensive this last weekend, hosted by the SCBWI-San Diego Region, featuring the the insightful, and totally entertaining, Associate Art Director,  Lauren Rille, from Simon and Schuster.

(You can follow her on twitter, and if you would like a sneak peak at her design savvy, check out her blog.)

I love going to conferences, but I especially love going to illustration intensives. The purpose of an intensive is to bring you back to art school (only the knowledgeable professor is replaced with an insightful art director). The assignment is suppose to replicate what working with an art director is like.


Months before the intensive, Lauren sent us the text to a picture book. She asked us to create a thumbnail dummy  (or teeny tiny drawings that map out the pacing of the book). From those thumbnails she asked that we send her 2 roughs (or more finished drawings) of the spreads that we wanted to illustrate. Once we turned those in, she would email us a critique. We were to bring the revised thumbnails and 2 final spreads to the intensive, to be critiqued as a group.

The text we got was a sweet and very young picture book called Baby Love by Angela DiTerlizzi and illustrated by fellow Mentee Brooke Boynton Hughes. I'll be honest, I pulled a few hairs out trying to think how I could illustrate the text differently, especially since Brooke did such a gobsmacklingly wonderful job.


After drawing what seemed like a million and two families with babies, I finally decided to put this family in space... going on a spacewalk, with them bringing their baby home to sleep at their colony on Mars. (Everything is better in space, right?! ;)


Here's what I sent in:

Stick figures in.... SPAAAAACE!!!

This is one of the roughs I sent in. (I do my roughs... extra rough.)




Doesn't this sweet face make you weep?!

Lauren responded with a very helpful critique. She mentioned one reason she had prompted our group with this particular text was because babies are so hard to illustrate; people often get the proportions wrong. So I decided to do some more "research" on babies and ended up waxing nostalgic, thinking of my kid's infancy. Something that I noticed is the lack of neck and the adorable potbelly. Lauren also said babies barely have any eyebrows or eyelashes.

So armed with a refreshed knowledge that babies are not  just miniature adults, I went back to the drawing board and sketched another million babies. 






I redid my thumbnails and revised my roughs.



My sketches are starting to get tighter here. 


Next, I scanned my drawings in, printed them out on Arches 140lb, and painted with watercolor. 



Then I scanned the watercolor in and painted in some digital layers.



Finally, after all our blood, sweat, and tears, we went to the intensive, and had our illustrations critiqued. This is what I submitted:

(You can click on them, to see closer,  if you have ancient eyes like me.) 


If you are not already a believer, I strongly urge you to start doing illustration intensives. (You can check out if there are any intensives in your neck of the woods here.) I've been to many of them in different regions, and I've always learned something about myself as an artist, or about how art directors interact with illustrators, or even whether or not my style is right for that particular art director or publishing house. You have nothing to loose and everything to gain.

Alrighty friends, thanks for dropping by and happy illustrating!


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Meridth McKean Gimbel is a freelance writer and illustrator who loves anything art related, story infused, and chocolate covered. When not working on her illustrations or writing stories, she is busy building a time machine so she can hang out with her pirate buddies and find buried treasure. 

Follow her work at:
 Portfolio | Blog | Sketchblog | Facebook professionalpersonal Twitter | Instagram | Pinterest

So you have an incredible, cohesive, honed-in portfolio. 
Your artistic voice is loud and clear.
You also have brilliant, heart-felt, kid-friendly stories just waiting to be published.
You even have a book dummy sketched out for one of these stories with a couple finished color samples.
You’ve sent this dummy to a few editors and had some nice feedback, but all rejections (or worse, no response at all!).

Q: Why is this taking so long?!
A: Try a different plan of attack.

There’s nothing wrong with submitting your own stories to editors (continue to do so), but author/illustrators who are ready to be published should consider this:
Make it known to art directors and editors that you’re available to illustrate manuscripts that are under contract by other authors. 

 An editor might see and like your story, but oftentimes are hesitant to offer a book contract because they want to know how it is to work with you first.

It can be hard to take a risk on a completely unknown writer/illustrator, and they often like to pair unknown illustrators with known writers (and vice versa) who already have a built-in audience. That way, they hope to guarantee at least a certain amount of sales from the fans of the known writer or illustrator.

Q: How do I let publishers know I’m available to illustrate for them?
A: Promote your art to them!

Send mailings to as many art directors/editors as you want. 
You can send your promotion to everyone within a publishing house (where-as with a manuscript it is NOT acceptable to submit to more than one editor in the same house at a time). This gives illustrators the advantage of having wide exposure to their work. 

Promote to book designers and editorial assistants too: they might share your work with the editor or art director. At the recent SCBWI Summer Conference, I heard Melissa Manlove, editor at Chronicle Books, explain that the designers there have a chief role in seeking out illustrators. 

Create your promo postcard and mail it to this list 3 times a year.
- Always use a new piece of artwork
- Include your name and website address.
- Make sure to keep your online portfolio up-to-date and easy to browse. An art director who takes the time to go to your web-site won’t be impressed if your work is out-dated, and it’s your online portfolio that’s the key for an art director’s decision in choosing your work. The postcard is just a pointer to your work online!

Q: How should I know who to send my promotional postcards to?
A: Research.


  

Compile a mailing list with necessary info. This does take some time, but start by researching publishers that might fit your genre of artwork by:

- looking at the books currently in bookstores, making note of the publisher
- searching through the newest “Children’s Book Writers and Illustrators Market” and the SCBWI “Market Survey” in The Book, available to their members.
- making sure all the information is current – check on each publisher’s website for their submission policies and preferred format (digital or snail-mail, or both).
- keeping this list up-to-date; publishing folks change positions and publishing houses frequently.

Q: Oh my gosh, they hired me! 
A: Yay! You've been hired to illustrate a book.


Be creative, gracious, communicative, easy to work with, and hit your deadline.

You can see how you like working with this editor or art director, and they can see how they like working with you. If it goes well, they will often invite you to submit your own stories to them. And luckily, you’ve got that brilliant, heart-felt, kid-friendly dummy book ready to go.

In my experience working with multiple publishers, it hasn’t been until after a project was over that they told my agent, “If Eliza’s got anything of her own, we’d love to see it!”

Though, I’m still working out the brilliant, heart-felt, kid-friendly story part . . .

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Eliza Wheeler illustrates and writes for children's picturebooks and middle grade novels. Author/Illustrator of MISS MAPLE'S SEEDS (Penguin), and more . . . visit www.wheelerstudio.com@WheelerStudio, www.facebook.com/eliza.wheeler

As a freelance designer (as well as illustrator), I have the unparalleled opportunity to work for Martha Rago, the Associate Creative Director at HarperCollins. Martha currently oversees picture books for HarperCollins' children's books and imprints including Collins, Rayo, Katherine Tegen, the estate programs of C.S. Lewis and Shel Silverstein, and Balzer & Bray.


1.  I read in an interview that you didn’t originally plan on pursuing publishing as a career. You mentioned in the interview that a few evening courses in illustration and typography eventually led you to publishing. I wondered what drew you to children’s books in particular? And what was it about typography and illustration that you found so compelling?

That’s true.  After graduating college and moving to New York, my first jobs were in retail and fashion.  I was still searching for the right direction. Sometimes it’s only in looking backward that we see the pattern that reveals our real passions and maybe even the necessity for our doing what we do.  In retrospect it seems only right that I would be an art director in children's books.

My father was a poet, editor, and professor, and my mother was a professor of painting.  She still paints and shows her work. So I was pretty immersed in books and art through my childhood; reading and drawing were naturally what most engaged me.

But I resisted following either of my parents’ careers, wanting to find my own unique way in the world. I loved history, stories that had personal resonance and social impact, and the way languages themselves are like a window into culture.  As I was always drawn to stories and art, illustration for children's books seemed a natural fit. I pursued that path by taking evening classes at School of Visual Arts and by talking with a few people I knew on the editorial side of publishing. The deeper I looked, the more children's books intrigued me.

At SVA I was studying illustration.  Then I took my first typography course, and the lights simply came on for me – an actual “aha” moment. Once I learned how to look at a font in a careful way, and how to use it, I was completely taken with type and design.  It was an emotional connection at the time, without any intellectual analysis as to why I liked type and design so much. But now, when I think about it, I see typography is a kind of 2-dimensional sculpture. A font is so carefully constructed, and each  form relates in a different way to the space surrounding it-- letter to letter,  word to word. In the context of book design, and combined with images and illustrations, type creates a dynamic play of space, color, texture and mood.  The whole process just spoke to me.  And it still does.

The more I explored using design as a way to marry story and image with my own personal response to each, I developed a feel for it, and it seemed like the aspect of children's books I was always meant to be part of.


2. How would you describe your role in the publishing process?


As a creative director I play a number of roles in the creative process. First, I oversee a picture book group working to meet the company’s goals. I need to be aware of how many titles are already in the pipeline; the mix of formats, topics, artists, and styles; even the sales reports from season to season. These factors affect my consideration of projects that come to us for acquisition through agents and editors. With these and other factors in mind, I review manuscripts we are considering for publication, then find and recommend artists with the right style and sensibility for each project.

In my role as manager of my group, I oversee the designers and art directors, assigning projects, consulting or advising on their development as needed. I have to take into account scheduling issues and workloads, while trying to assign projects that fit the skills and styles of each designer.  I encourage each designer to take ownership of their projects.  I hope they understand that they are an integral part of everything we do.

As an art director, I am sometimes called upon to guide artists during the creative process.  They might need help developing characters, improving specific images, handling technical issues, or improving on aesthetic details.  I review their progress, make recommendations or suggestions, and share and review works in progress with the editors, all to insure the books is progressing and our expectations are being met. 

Finally, in my role as a designer, my goal is understand the intention of the author and the artist and to create a presentation that supports and illuminates those intentions without overpowering them.  Designers use type style, color, organization of elements on the page, and the flow from page to page to create a pleasing and unified effect. For me, it’s still a real pleasure to get immersed in that.  I try to design several books a season for the joy and inspiration that brings.


3. What in particular attracts you to an illustrator’s work?

First of all, there’s a gut-level, instinctive, purely personal response.  An illustration might resonate and remind me of other illustrations I admire or a childhood favorite.  Other times I will respond to because it strikes me as being so fresh and distinctive that I can't turn away. Having said that, I happen to love wood cut, etching, lithography and illustrations that convey some of the qualities of printmaking – from the finely detailed to the boldly graphic. I also love fluid ink pen lines filled with color – pictures that have a loose expressive, usually playful, quality.  I like humor, irony, and images that provoke and make me think. I like characters that feel real and unique.  These are a few of my favorite things! 

If I like the art, the next step is to match it with the right editor and manuscript.  That’s when all the filters get applied and I have to view the work in the context of how best to utilize it with an eye toward what HarperCollins particularly wants. I make my suggestions, but decisions are by consensus, with input from other departments and individuals.  So even if I connect with an artist’s work and think it would be perfect for a particular project, sometimes the editor will disagree.  Or the sales department will want a different approach.  That’s the nature of the publishing business.


4. In your experience, what is the most common mistake you see in a novice illustrator's work/portfolio?

Lack of focus is the most common mistake I find. Many novices think showing their range with a broad variety of work in a portfolio is a good idea, so they will include some black and white ink drawings, a few oils, a smattering of watercolor, maybe even a few woodcuts. I find too much variety, unless it’s all simply amazing, waters down the impact of the best pieces. You need to curate the work to show only the truly successful pieces, to zero in on your distinctive and clear voice, and focus it to represent the kind of work you want to get.  I can think of only two occasions in my whole career when I have seen an artist's portfolio that blew me away with a variety of styles at a consistently high level, from collage to oil to pen and ink. (Both of those artists now have successful careers!).  The rule of thumb for most aspiring artists is show what you do best, what you want to be hired to do, not what shows a well-rounded art education. It’s hard to be objective and self-critical, but it really helps to hone your presentation. A more selective portfolio helps focus your goals, as well.


5. Are there any projects that you are currently working on that you're really excited about?

It's been a busy year. I am seeing an upsurge in interest in picture books - more articles, blogs, and exhibits on the picture book specifically - which of course makes me very happy.  The Caldecott honor was awarded to 5 books in 2013!  As for my projects, I don’t like to play favorites, but here are a few recent standouts.
 

The first is DOT, a book from a new picture book team of author  Randi Zuckerberg and illustrator Joe Berger.  I’ll be really excited to see this one get into the world on our Fall 2013 list. I had been admiring Joe's work for a while, and when I read Randi’s energetic and charming text, I felt I had the perfect vehicle for him. He did a fantastic job creating Dot and her world, expressing in an inventive and appealing way the modern theme of the story: the challenge of balancing "connectivity" with more down-to-earth connections. He nailed it!

This year I also worked with some real pros, which is always a pleasure. Susan Jeffers reinterpreted of The 12 days of Christmas in her unique style, with lush details, gentle humor and a joyful, sweet surprise at the finish. And Bagram Ibatoulline's The Snow Queen by Hans Christian Andersen is an elegant and beautiful version of the classic tale.

Kadir Nelson just completed a stunning picture book, BABY BEAR, that will completely surprise his fans, and I am sure will cultivate new ones, as well.  It’s an honor to have anything to do with Kadir!

Also, in a class by himself, is Mo Willems's THAT IS NOT A GOOD IDEA, published this spring.  It has already gotten a great deal of attention. I really enjoyed working on this with Mo. It's got a very different feel from his previous books, with boldly colored images facing dark panels holding the type. I started this design the same weekend I saw the movie “The Artist,” and the silent film era vibe really permeated the design. The paper we printed on and special effects on the jacket tie it all together just as I envisioned.  It’s wonderful to see it out there getting a good reception.




Martha, thank you so much for all of your thoughtful answers and advice! I, for one, am looking forward to checking out what's new this season from HarperCollins.


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Lisa Anchin is a Brooklyn based children's illustrator and designer doodling her way across the five boroughs. You can see more of her work at lisaanchin.com and find her on twitter at @lisaanchin 


Giuseppe Castellano is an award-winning illustrator and Art Director at Penguin, where he currently oversees the imprints of Grosset & Dunlap, PSS!, Warne, PYR, and Poptropica. I had the opportunity to meet him during our Mentee Monday trip to Penguin, where he generously spent an hour answering our questions. Since then I’ve been following his wonderful #arttips series on Twitter. You can follow Giuseppe too at @pinocastellano
1. How did you get started working in kidlit?
Through architecture, insofar as I didn't want to do architecture. I went to the Rhode Island School of Design in 1995 thinking I would enter their architecture program. When I saw how hard it really was, during a tour, I chose Illustration. I always wanted to draw and paint classically, and RISD's Illustration Department was the perfect fit.
Through junior and senior year, I focused on learning how to be an editorial and children's book illustrator. However, I didn't think the freelance life would be right for me. So, I looked for design assistant positions at publishing companies to help support my illustration career. A couple interviews later, I was hired as a design assistant at Simon and Schuster in May of 1999. Fast forward 14 years and here we are. I do still have a small space in my heart for architecture—a very well designed space.
One of the books Giuseppe illustrated.
2. What are the core characteristics you look for in illustration, that go beyond the style? Is there a theme to the kind of images that appeal to you (other than good technique and characters)? 
For me, nothing is more important than the ability to draw. Everything else follows. It allows an illustrator to move through their piece with confidence; building a solid framework upon which to apply color, texture, etc. Nothing sabotages a piece more than the artist's inability to draw. Now, I don't mean that everyone should draw like Michelangelo. But the ability to convey a visual language that will appeal to a client, a buyer, an art director, etc., starts with drawing. 
I don't typically look for themes or subject matter when selecting an illustrator. I look for someone who I believe will visually convey the feeling of a book—and do it in a way that isn't rote. I'm proud of the fact that my designers and I have found incredible talents whose styles are artistically "next-level" and are commercially viable. It doesn't matter if a book is $3.99 or $19.99, the reader deserves great art. And that's what we strive for.
A collaboration with Loren Long
3. What are the best things an illustrator could say or do that makes you want to work with them again? 
It starts with their art. If the art is great, nothing they say really matters. I worked with an illustrator who complained about my job with him tacitly on Facebook. But since his art was great, and since he was relatively on time, I ignored it.
Second to "great art" is our need. As long as their ability lines up with what we need, chances are they'll receive more work. 
All that being said, an illustrator needs to be punctual; know how to problem-solve; follow direction; and go beyond what is asked. For me, an illustrator should try to bring more to the project than simply being a hired hand. Doing so helps set them apart.
The cover of "Literally Disturbed", illustrated by Adam F. Watkins, and written by Ben H. Winters!
4. What is the most common mistake made by aspiring children's book illustrators, in your experience?
There are so many, it's tough to pinpoint the "most" common. Here are a few:
• An illustrator fails to promote themselves though postcards, community websites, illustrator collectives, conferences, email, and social media. All of these things need to be utilized to keep you visible. 
• An illustrator fails to do the proper research. I receive countless postcards and other correspondence with art that doesn't fit any of my five imprints. So it's tossed/deleted/ignored and their time and money are wasted.
• A huge mistake illustrators make is thinking that their outreach is somehow a bother to the recipient. Countless times, illustrators have said they don't want to send cold-emails because they think it's an imposition. A relatively new illustrator I'm working with told me a story in which he cold-called a VERY prominent master illustrator (you all know him) because they lived near each other. That call led to their now very close friendship. Moral: you never know.
• An illustrator fails to consider formats other than picture books. There are too many to list, but some include: board books, chapter books, readers, and sticker/activity books.
• An illustrator fails to see the importance of working on multiple jobs simultaneously. It's vital that illustrators understand this. Working linearly—one job at a time—is simply no way to run a business.
• An illustrator takes rejection personally. First, remove the word "rejection" from the equation. It implies finality. Not all rejection is final. There are countless reasons why one passes on a submission. They include: the art/manuscript isn't good; the art/manuscript is good but isn't right for that imprint (do your homework); the art/manuscript is good and right for the imprint but the timing isn't right (i.e. your dummy is about robots and we just did a robot book). The point is, keep sending mailers and submissions. As Olivier Tallec puts it, an illustrator needs to keep at it until someone says yes.
Giuseppe's "Monday Pile" of postcards he keeps each week. I see Kidlitartist Maple Lam's card!
5. Who are your favorite bygone illustrators/artists? 
This is a tough question to answer. There are too many to list. And it evolves. I could list off my personal favorites like NC Wyeth, Robert Lawson, Beatrix Potter, Henry Moore, Cassatt, Bernini, Frank Lloyd Wright and Sargent. Though mostly representational, I like them for different reasons (nostalgia, technical ability, jealousy, architecture fetish). However, it's important to note that though having favorites is nice—bygone or not—too much adulation of another artist can stifle one's creative journey. Moreover, I hesitate to share my personal favorites because it feels exclusive. I also don't want to start seeing postcards of impressionist watercolors of mid-century architectural sculptures of babies holding rabbits drawing bulls in my mailbox.

Book 5 of Ann Hood's "The Treasure Chest" series, illustrated by Denis Zilber
6. What is the most fun or interesting part of the book creation process for you?
There really are too many to mention. 
As the art director, I'm involved in every aspect of a project from helping to find an illustrator, to signing off on proofs. Everything in between is interesting to me. There's always a prideful exhale when finished books show up on my desk. The journey from an author writing the manuscript, to a reader picking up this collective object of art can be long, arduous, frustrating, and challenging. But it is incredibly rewarding.
As a manager, it's always wonderful seeing my designers succeed. Every one of my team members—associate art director Christina Quintero (now with Little Brown), senior designers Ching Chan & Debbie Guy, designers Mallory Grigg & Katie Fitch, junior designers Yvonne Chan & Candice Keimig, and design assistant Katie Bayes, are making great design decisions with their projects. As a baseball fan, I'd say my team is on a (creative) winning streak right now. 
As a designer, the diverse lists the publisher and editorial group plan out affords me the opportunity to work on a wide range of artistically challenging projects. On any given day, I could be designing a chapter book series by Giada De Laurentiis; a sticker/activity book with Loren Long; a dark poetry book by Ben Winters; and a "dude-it yourself journal" for Adventure Time! 
And as a dad, my 5 year-old son knows I "make books". He called me a book wizard, once. I'd say that's a pretty fun part of the book creation process.







Samples of work Giuseppe's team has done recently
7. What is a project you are working on currently that you're excited about?
I'm excited about all of our projects. I really am. I oversee the art and design of five imprints: Grosset and Dunlap, PSS!, Warne, the Penguin Young Readers, and Poptropica. Each imprint has its own identity, and through each imprint my designers and I have been fortunate to work on great projects. We work on 270 books a year, in every conceivable format, with the most talented artists in the industry. And so my team and I have a lot to be excited about.


 Thanks Giuseppe!

MKRdezign

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